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- //@ME.FORMAT
- // Have to comment out the previous line so that the unit and building editor
- // which use the old MLstring reading code (and can't be switched at this point,
- // but can later when there's more time) won't puke on the mlstring file
- //
- // Dark Reign - Multi-Language String Support
- //
-
- #define IGI_BUUPGR "Transformer"
- #define IGI_BUDECO "Leurre"
- #define IGI_COUNIT "UnitΘs"
- #define IGI_COCASH "CrΘdits"
- #define IGI_COALLP "Tous"
- #define IGI_CONONE "Aucun"
- #define IGI_COALLI "AlliΘs"
- #define IGI_CONEUT "Neutres"
- #define IGI_COENEM "Ennemis"
- #define IGI_MELOAD "Charger"
- #define IGI_MESAVE "Enregistrer"
- #define IGI_MEDELE "Supprimer"
- #define IGI_MEOBJE "Revoir les objectifs"
- #define IGI_MESTAR "Recommencer"
- #define IGI_MERELI "Abandonner le contr⌠le"
- #define IGI_MESURR "Abandonner"
- #define IGI_MEEXIT "Retour au systΦme"
- #define IGI_ORSETD "PrΘdΘfinir"
- #define IGI_ORPRE1 "Garder"
- #define IGI_ORPRE2 "Poursuivre"
- #define IGI_ORPRE3 "DΘfaut"
- #define IGI_TRMOVE "Ajouter balises"
- #define IGI_TRDELA "Tout eff."
- #define IGI_TRDELO "Supprimer"
- #define IGI_TREXEC "Aller"
- #define IGI_TRGLOB "Enregistrer le chemin"
- #define IGI_TRDESE "DΘsΘlect."
- #define IGI_SPMORP "MΘtamorph."
- #define IGI_SPREVE "Retour"
- #define IGI_SPSELF "Auto-destruction"
- #define IGI_SPPHAS "Phasage"
- #define IGI_SPUNPH "DΘphasage"
- #define IGI_SPFORM "DΘplac. en form."
- #define IGI_SPWATE "Vendre de l'eau"
- #define IGI_SPPACK "DΘlocal./Immob."
- #define IGI_SPEXIT "CrΘer point sort."
- #define IGI_ORORD1 "Reconnaiss."
- #define IGI_ORORD2 "Harceler"
- #define IGI_ORORD3 "Rech. et dΘtr."
- #define IGI_KIDOIT "DΘcharger"
- #define IGI_OKBUTT "Continuer"
- #define IGI_MEPOPU "Charger/Enregistrer la partie"
-
- // IN IGIEVNT.C
- //
- #define MLS_IGI_SAVE_OUTDATE "La partie enregistrΘe est pΘrimΘe."
- #define MLS_EVNT_NEWTRAIL "Piste %d"
- #define MLS_EVNT_NOTRAIL "Aucune sΘl."
- #define MLS_EVNT_MSUCCESS "Mission accomplie"
- #define MLS_EVNT_MFAILURE "Mission ΘchouΘe"
- #define MLS_EVNT_OUTOFSYNC1 "DΘsync 1"
- #define MLS_EVNT_OUTOFSYNC2 "DΘsync 2"
-
- // IN ORDERS.C
- //
- #define MLS_ORD_NOW "Maintenant"
- #define MLS_ORDER_NOT "Non"
-
- // IN IGIDISP.C
- //
- #define MLS_DISP_SELL "Vendre le bΓtiment"
- #define MLS_DISP_POWER "Mettre le bΓtiment sous/hors tension"
- #define MLS_DISP_REPAIR "RΘparer le bΓtiment"
- #define MLS_DISP_CREDIT "Afficher les crΘdits"
- #define MLS_DISP_MOVE "Attaquer"
- #define MLS_DISP_FIRE "Attaquer sans dΘplacement"
- #define MLS_DISP_STOP "ArrΩter les unitΘs sΘlectionnΘes"
- #define MLS_DISP_NOUP "Transformation impossible"
- #define MLS_DISP_SELUP "SΘlectionner un bΓtiment α transformer"
- #define MLS_DISP_CONST "En construction"
- #define MLS_DISP_CHARGE "Paiement en cours"
- #define MLS_DISP_DEMO "DΘmolition en cours"
- #define MLS_DISP_UPGRADE "Transformation en cours"
- #define MLS_DISP_DISABLE "DΘsactivΘ(e)"
- #define MLS_DISP_PACK "DΘmΘnagement en cours"
- #define MLS_DISP_UNPACK "EmmΘnagement en cours"
- #define MLS_DISP_PWRDN "Mise hors tension en cours"
- #define MLS_DISP_PWROFF "Hors tension"
- #define MLS_DISP_PWRUP "Mise sous tension en cours"
- #define MLS_DISP_N_QUEUED "%d en file d'attente"
- #define MLS_DISP_UPGRADE_N "Transformer %dc"
- #define MLS_DISP_PAUSED "Interrompu"
- #define MLS_DISP_COMPUTER "Ordinateur"
- #define MLS_DISP_EMPTY "Vide"
- #define MLS_DISP_BASIC "╔lΘmentaires"
- #define MLS_DISP_ADVANCED "AvancΘs"
- #define MLS_DISP_PLAYERS "Joueurs"
- #define MLS_DISP_FILES "Fichiers"
- #define MLS_DISP_OPTIONS "Options"
- #define MLS_DISP_ORDERS "Ordres"
- #define MLS_DISP_BEHAVIOURS "Comportements"
- #define MLS_DISP_UNITS "UnitΘs"
- #define MLS_DISP_BUILDINGS "BΓtiments"
- #define MLS_DISP_PATHDIR "Direction du chemin"
- #define MLS_DISP_CURRPATH "Chemin courant"
- #define MLS_DISP_SAVEDPATHS "Chemins enreg."
- #define MLS_DISP_WATERSALE "Co√t de vente imposΘ de %d crΘdits"
- #define MLS_DISP_PURSUIT "Rayon de pours."
- #define MLS_DISP_DAMAGE "Dommages"
- #define MLS_DISP_TOLERANCE "TolΘrance"
- #define MLS_DISP_INDEP "IndΘpendance"
- #define MLS_DISP_NETOUT "DΘpassement de dΘlai du rΘseau"
- #define MLS_DISP_DROPNODE "Abandonner ces joueurs ?"
-
- // Game Messages (symbols defined in 'gamemsg.txt')
- //
- #define MSG_PRIMSEL "Site principal sΘlectionnΘ"
- #define MSG_MESSAGE "%s : %s"
- #define MSG_ALLYATTACK "Vous Ωtes attaquΘ par un alliΘ"
- #define MSG_ATTACKED "Nous sommes attaquΘs"
- #define MSG_CANTBUILDTHERE "Vous ne pouvez pas construire α cet endroit"
- #define MSG_NEEDUNIT "Vous devez sΘlectionner au moins une unitΘ"
- #define MSG_NEEDSINGLEUNIT "Vous devez sΘlectionner une seule unitΘ"
- #define MSG_NOPATHAVAIL "Aucun chemin α transfΘrer"
- #define MSG_UNITSELECT "UnitΘs sΘlectionnΘes"
- #define MSG_NOUNITSELECT "Aucune unitΘ α sΘlectionner"
- #define MSG_SELECTGLOBAL "Vous devez sΘlectionner un chemin permanent"
- #define MSG_GROUPMADE "Groupe tactique crΘΘ"
- #define MSG_SAVEINVALID "La partie enregistrΘe n'est pas valide"
- #define MSG_SAVEOUTOFDATE "La partie enregistrΘe est pΘrimΘe"
- #define MSG_SINGLEPLAYERMODE "La console est maintenant en mode 1 joueur"
- #define MSG_CHANGEINMULTIPLAYER "Changement parmi les participants de la partie multijoueur"
- #define MSG_SPYSTOLEPLANS "L'infiltration a rΘussi"
- #define MSG_BUILDINGSABOTAGED "La bΓtiment est sabotΘ !"
- #define MSG_ENTERENDCONDSTATE "╔tat d'entrΘe - fichier message : %s"
- #define MSG_LEAVEENDCONDSTATE "╔tat de sortie - fichier message : %s"
- #define MSG_ENDCONDCOMPSTATE "L'Θquipe %d a rempli les critΦres de l'Θtat %d"
- #define MSG_ENDCONDNOWSTATE "Maintenant α l'Θtat %d"
- #define MSG_IGILOADINGGAME "Chargement de la partie [%s]"
- #define MSG_IGISAVINGGAME "Enregistrement de la partie [%s]"
- #define MSG_FACBUILD "Installation en cours de construction"
- #define MSG_UNITBUILD "UnitΘ en cours de crΘation"
- #define MSG_NOCREDIT "Vous ne disposez pas de suffisamment de crΘdits"
- #define MSG_UNITCOMPLETE "UnitΘ terminΘe"
- #define MSG_TEMPORALINSTABILITY "Distortion dΘtectΘe"
- #define MSG_TEMPGATEREADY "Porte temporelle prΩte"
- #define MSG_PLANSBACKHQ "L'intΘgration de la nouvelle technologie a rΘussi"
- #define MSG_WATERLAUNCH "CrΘdits reτus : %d"
- #define MSG_SAVEDONE "... TerminΘ"
- #define MSG_ORDGIVENCREDITS "Vous avez perτu %d crΘdits de l'Θquipe %d"
- #define MSG_GAVECREDITS "Vous avez versΘ %d crΘdits α l'Θquipe %d"
- #define MSG_UACTSPYINFIL "Espion infiltrΘ chez %s"
- #define MSG_UACTSPYCOMP "Espion en danger : Θquipe %d, %s"
- #define MSG_FACCOMPLETE "Construction de l'installation terminΘe"
- #define MSG_UPGRADECOMPLETE "Transformation terminΘe"
- #define MSG_ALLYREQUEST "%s a demandΘ une alliance"
- #define MSG_OBJECTSUCCESS "Objectif atteint"
- #define MSG_OBJECTFAIL "Objectif manquΘ"
- #define MSG_MISSIONSUCCESS "Mission remplie"
- #define MSG_MISSIONFAILED "Mission ΘchouΘe"
- #define MSG_NEWUNITSAVAIL "Nouvelles unitΘs disponibles"
- #define MSG_NEWFACILAVAIL "Nouveaux sites diponibles"
- #define MSG_BUILDCANC "BΓtiment annulΘ"
- #define MSG_VEHICLECOMP "Vehicule terminΘ"
- #define MSG_UNITDESTROYED "UnitΘ dΘtruite"
- #define MSG_BUILDDESTROYED "BΓtiment dΘtruit"
- #define MSG_UNDERATTACK "Base assaillie"
- #define MSG_LOWPOWER "╔nergie faible"
- #define MSG_POWERCRITICAL "Niveau d'Θnergie critique"
- #define MSG_ALLIANCECHANGED "L'alliance a changΘ"
- #define MSG_ALLYUNDERATTACK "AlliΘ assailli"
- #define MSG_ALLYDEFEATED "AlliΘ anΘanti"
- #define MSG_NEWENEMY "Nouvel ennemi"
- #define MSG_UNITTRANSFER "UnitΘ transfΘrΘe"
- #define MSG_UNITRECEIVED "UnitΘ reτue"
- #define MSG_UNITCAPTURED "UnitΘ capturΘe"
- #define MSG_UNITLIBERATED "UnitΘ libΘrΘe"
- #define MSG_UNITHEALED "UnitΘ guΘrie"
-
- #define MSG_SQUAD1SELECTED "Escadron 1 sΘlectionnΘ"
- #define MSG_SQUAD2SELECTED "Escadron 2 sΘlectionnΘ"
- #define MSG_SQUAD3SELECTED "Escadron 3 sΘlectionnΘ"
- #define MSG_SQUAD4SELECTED "Escadron 4 sΘlectionnΘ"
- #define MSG_SQUAD5SELECTED "Escadron 5 sΘlectionnΘ"
- #define MSG_SQUAD6SELECTED "Escadron 6 sΘlectionnΘ"
- #define MSG_SQUAD7SELECTED "Escadron 7 sΘlectionnΘ"
- #define MSG_SQUAD8SELECTED "Escadron 8 sΘlectionnΘ"
- #define MSG_SQUAD9SELECTED "Escadron 9 sΘlectionnΘ"
- #define MSG_SQUAD0SELECTED "Escadron 0 sΘlectionnΘ"
-
- #define MSG_PAUSED "%s a interrompu la partie"
- #define MSG_UNPAUSED "%s a relancΘ la partie"
-
- #define MSG_RIFTCHARGED "CrΘateur de faille chargΘ"
- #define MSG_PHASEVEHICLEAVAIL "Taupe disponible"
- #define MSG_PHASEONLINE "Centre de phasage sous tension"
- #define MSG_PHASEOFFLINE "Centre de phasage hors tension"
- #define MSG_UPGRADEAVAIL "Transformation disponible"
- #define MSG_REPAIRING "UnitΘ en rΘparation"
- #define MSG_UNITREPAIRED "UnitΘ rΘparΘe"
- #define MSG_HEALING "UnitΘ en cours de soins"UnitΘ en cours de soin
- #define MSG_HEALED "UnitΘ guΘrie"
-
-
-
- // Common buildings
- //
- #define Water_Launch_Pad "Base d'expΘdition d'eau"
- #define Taelon_Power_Generator "GΘnΘrateur au taelon"
-
-
- // Freedom Guard buildings
- //
- #define FG_Headquarters_1 "Quartiers gΘnΘraux 1"
- #define FG_Headquarters_2 "Quartiers gΘnΘraux 2"
- #define FG_Headquarters_3 "Quartiers gΘnΘraux 3"
- #define FG_Training_Facility "Base d'entraεnement"
- #define FG_Advanced_Training_Facility "Base d'entraεnement avancΘ"
- #define Water_Extractor "Source d'eau pure"
- #define Taelon_Extractor "Cristaux de taelon"
- #define FG_Assembly_Plant "Usine de montage"
- #define FG_Advanced_Assembly_Plant "Usine de montage avancΘ"
- #define FG_Laser_Turret "Tourelle laser"
- #define FG_Heavy_Laser_Platform "Plate-forme laser lourde"
- #define Field_Hospital "H⌠pital de campagne"
- #define Repair_Station "Centre de rΘparation"
- #define FG_Phasing_Facility "Centre de phasage"
- #define FG_Advanced_Phasing_Facility "Centre de phasage avancΘ"
- #define Air_Defense_Site "Site de dΘfense aΘrienne"
- #define Rearming_Deck "Base de rΘarmement"
- #define FG_Contaminator "Empoisonneur d'eau"
- #define FG_Water_Contaminated "Eau empoisonnΘe"
- #define Decoy_Taelon_Power_Generator "Leurre de gΘnΘrateur au taelon"
- #define Decoy_Training_Facility "Leurre de base d'entraεnement"
- #define Decoy_Assembly_Plant "Leurre d'usine de montage"
- #define Decoy_Advanced_Assembly_Plant "Leurre d'usine de montage avancΘ"
- #define Decoy_Phasing_Facility "Leurre de centre de phasage"
- #define Decoy_Advanced_Phasing_Facility "Leurre de centre de phasage avancΘ"
-
- // Imperium Buildings
- //
- #define Imp_Headquarters_1 "Quartiers gΘnΘraux 1"
- #define Imp_Headquarters_2 "Quartiers gΘnΘraux 2"
- #define Imp_Headquarters_3 "Quartiers gΘnΘraux 3"
- #define Imp_Training_Facility "Base d'entraεnement"
- #define Imp_Advanced_Training_Facility "Base d'entraεnement avancΘ"
- #define Imp_Assembly_Plant "Usine de montage"
- #define Imp_Advanced_Assembly_Plant "Usine de montage avancΘ"
- #define Advanced_Taelon_Extractor "Cristaux de taelon"
- #define Imp_Plasma_Turret "Tourelle plasma"
- #define Imp_Neutron_Accelerator "AccΘlΘrateur particules neutron"
- #define Camera_Tower "Tour d'observation"
- #define Imp_Temporal_Gate "Porte temporelle"
- #define Imp_Water_Contaminator "Empoisonneur d'eau"
- #define Imp_Water_Contaminated "Eau empoisonnΘe"
- #define Imp_Temporal_Rift_Creator "CrΘateur de faille temporelle"
-
-
- // Other buildings
- //
- #define Barricade "Barricade"
- #define Horizontal_Bridge "Pont horizontal"
- #define Civilian_Vertical_Bridge "Pont vertical"
- #define Civilian_Residential "RΘsidentielle civile"
- #define Civilian_Commercial "Commerciale civile"
- #define Civilian_Industrial "Industrielle civile"
- #define Civilian_Entertainment "De loisir civile"
- #define Small_Horizontal_Bridge "Petit pont horizontal"
- #define Small_Vertical_Bridge "Petit pont vertical"
- #define Large_Horizontal_Bridge "Grand pont horizontal"
- #define Large_Vertical_Bridge "Grand pont vertical" ""
-
-
-
- //Mission Specific Overlays
- //
- #define Imp_Perimeter_Fence "BarriΦre du pΘrimΦtre"
- #define Imp_Water_Extraction_Compound "Complexe d'extraction d'eau"
- #define Imp_Hover_Research_Facility "Centre de recherche sur les aΘroglisseurs"
- #define Imp_Dessicator_Research_Facility "Centre de recherche du Dessicateur"
- #define Imp_Genetic_Research_Facility "Centre de recherche gΘnΘtique"
- #define FG_Lycean_Treaty_Hall "Salle du traitΘ de Lycean"
- #define FG_Orbital_Defense_Matrix "Matrice de dΘfense orbitale"
- #define Civilian_Public_Shelter "Abri public"
- #define Civilian_Subtransit_Station "Station de sous-transit civil"
- #define Civilian_Evapro_Hydrofarm "Hydroferme Evapro"
- #define Civilian_Farmhouse "Maison"
- #define Civilian_Transformer "Transformeur"
- #define Civilian_Remote_Power_Station "Centrale civile distante"
- #define Civilian_Transit_Center "Centre de Transit"
- #define Civilian_Power_Relay "Relais Θlectrique civil"
- #define Civilian_Convoy "Convoi"
- #define Civilian_Offworld_Transport_Platform "Plate-forme de transport hors-monde"
- #define Civilian_Civic_Center "Centre administratif"
- #define Togran_Headquarters "Quartiers gΘnΘraux Tograns"
- #define Togran_Monolith "Monolithe"
- #define Togran_Togras_Laboratory "Laboratoire de Togra"
-
- //Mission Specific Units
- //
- #define Jeb_Radec "Jeb Radec"
- #define Karoch "Karoch"
- #define Prisoner "Prisonnier"
- #define Civilian "Civil"
- #define Colonel_Martel "Colonel Martel"
- #define Desiccator_Transport "VΘhicule transport du Dessicateur"
-
- // FG Units
- //
- #define Construction_Rig "Plate-forme de construction"
- #define Freighter "Cargo"
- #define Hover_Freighter "Cargo aΘroglisseur"
- #define Raider_V "Commando V"
- #define Raider "Commando"
- #define Mercenary_V "Mercenaire V"
- #define Mercenary "Mercenaire"
- #define Sniper "Sniper"
- #define Scout "╔claireur"
- #define Field_Medic "MΘdecin militaire"
- #define Saboteur "Saboteur"
- #define Mechanic "MΘcanicien"
- #define Martyr "Martyr"
- #define Infiltrator "Infiltreur"
- #define Spider_Bike_V "Quad V"
- #define Spider_Bike "Quad"
- #define Rapid_Armored_Transport "Transport blindΘ rapide"
- #define Skirmish_Tank "Char d'escarmouche"
- #define Tank_Hunter "Chasseur de chars"
- #define Phase_Tank "Char phasΘ"
- #define Flak_Jack "Lance-particules"
- #define Triple_Rail_Hover_Tank_V "Char aΘroglisseur Tri-Rail V"
- #define Triple_Rail_Hover_Tank "Char aΘroglisseur Tri-Rail"
- #define Hellstorm_Artillery "Artillerie Tornade"
- #define Sky_Bike "GuΩpe"
- #define Outrider "Bourdon"
- #define Shock_Wave "Onde de choc"
- #define Phase_Runner "Taupe"
- #define FG_Anti_Air_Site "Site de dΘfense anti-aΘrienne"
- #define GuardTower "Tour de garde"
- #define AdvancedGuardTower "Tour de garde avancΘe"
- #define Base_Mover "DΘmΘnageur de base"
-
-
- // Imperium Units
- //
- #define Guardian "Gardien"
- #define Bion "Bion"
- #define Exterminator "Exterminateur"
- #define Scout_Tank "Char Θclaireur"
- #define Invader_Troop_Transport "Transport de troupes d'invasion"
- #define Armoured_Assault_Vehicle_Decoy "Leurre transp. troupes invasion"
- #define Plasma_Tank "Char plasma"
- #define Plasma_Tank_Decoy "Leurre de char plasma"
- #define Amper "Dopeur"
- #define Suicide_Zombie "Zombie kamikaze"
- #define Recon_Drone "Drone de reconnaissance"
- #define Shredder "DΘchiqueteuse"
- #define Shredder_Decoy "Leurre de DΘchiqueteuse"
- #define Hostage_Taker "Preneur d'otage"
- #define Tachyon_Tank "Char Tachion"
- #define Tachyon_Tank_Decoy "Leurre de char Tachion"
- #define S_C_A_R_A_B_Shield "Bouclier S.C.A.R.A.B.E.E."
- #define S_C_A_R_A_B "S.C.A.R.A.B.E.E."
- #define S_C_A_R_A_B_Decoy "Leurre de S.C.A.R.A.B.E.E."
- #define Cyclone "Cyclone"
- #define Sky_Fortress "Forteresse du ciel"
- #define Mobile_Rift_Projector "Projecteur FT mobile"
- #define Imp_Anti_Air_Site "Site de dΘfense anti-aΘrienne Emp"
- #define Guard_Tower "Tourelle Plasma"
- #define Advanced_Guard_Tower "AccΘlΘrateur de particules de neutrons"
- #define Rift_Creator "CrΘateur de faille temporelle"
- #define MAD "DΘfense AΘrienne Mobile (D.A.M.)"
- #define MAD_Decoy "Leurre de DΘfen. AΘrien. Mob."
-
-
- // Civilian Units
- //
- #define Male_Civilian "Civil"
- #define Rowdy_Male_Civilian "Agitateur civil"
-
- // MapEditor Objects
- //
- #define AddBuildingTip "Menu Ajouter un bΓtiment"
- #define AddObjectTip "Menu Ajouter une surface"
- #define AddUnitTip "Menu Ajouter une unitΘ"
- #define AllyTip "DΘfinir les alliΘs du joueur"
- #define AltDecTip "Peindre la baisse d'altitude"
- #define AltIncTip "Peindre la hausse d'altitude"
- #define AltLevelTip "Peindre niveau constant d'altitude"
- #define AutoRidgeButtonTitle "╔lΘvΘ. auto."
- #define AutoRidgeTip "Terrain ΘlevΘ automat."
- #define AutoRimButtonTitle "╔lΘvat. auto"
- #define AutoRimTip "Bords du terrain ΘlevΘs automatiquement"
- #define BaseLineToolTipStaticTitle ""
- #define BrushCircleTip "Donner pinceau forme cercle"
- #define BrushDecTip "Diminuer la taille du pinceau"
- #define BrushDiamondTip "Donner pinceau forme losange"
- #define BrushIncTip "Augmenter la taille du pinceau"
- #define BrushSizeTip ""
- #define BrushSquareTip "Donner pinceau forme carrΘe"
- #define BuildingCountStaticTitle "BΓtiments :"
- #define BuildingCountTip "Nbre de bΓtiments sur la carte"
- #define BuildingScrollerTip "SΘlectionner un bΓtiment"
- #define BuildingSelectAllButtonTitle "Tout sΘl."
- #define BuildingSelectAllTip "SΘlectionner tous les bΓtiments"
- #define BuildingSelectPlrButtonTitle "SΘl. Jr."
- #define BuildingSelectPlrTip "SΘl. tous bΓtiments joueur"
- #define CommsTip "Menu Communications"
- #define CreateButtonTitle "CrΘer"
- #define CreateTip "CrΘer un nouveau scΘnario"
- #define DrawAltitudeTip "Peindre l'altitude sur la carte"
- #define DrawTerrainTip "Peindre text. du terrain sur carte"
- #define EndCondNameTip "Condition fin pour cette Θquipe"
- #define EndCondStaticTitle "Condition de fin :"
- #define EndCondTip "Menu Conditions de fin"
- #define EnemyTip "DΘfinir les ennemis avec joueur"
- #define FileTip "Menu Fichier"
- #define IncPlrButtonTitle "Augm. Jr."
- #define IncPlrTip "Augm. joueur des objets sΘl."
- #define InfoBoxStaticTitle ""
- #define LaunchButtonTitle "Lancer"
- #define LaunchTip ""
- #define LoadButtonTitle "Charger"
- #define LoadTip "Charger le scΘnario sΘlectionnΘ"
- #define MapOptionsStaticTitle "Options de la carte :"
- #define MaskScrollerTip ""
- #define MenuButtonTitle "Menu"
- #define MenuTip "Quit ╔dit. carte pour Menu princ."
- #define NeutralTip "DΘfinir le joueur comme neutre"
- #define ObjBrushCircleTip "Donner pinceau forme cercle"
- #define ObjBrushDiamondTip "Donner pinceau forme losange"
- #define ObjBrushSizeTip ""
- #define ObjBrushSquareTip "Donner pinceau forme carrΘe"
- #define ObjectBrushSizeStaticTitle "Taille pinc."
- #define ObjectBrushStaticTitle " Pinceaux"
- #define ObjectScrollerTip "SΘlectionner surface(s)"
- #define OrdersTip "Menu Ordres/Config."
- #define OverlaySelectAllButtonTitle "Tout sΘl."
- #define OverlaySelectAllTip "SΘlectionner toutes les surfaces"
- #define OvlCountStaticTitle "Surfaces :"
- #define OvlCountTip "Nbre de surfaces sur la carte"
- #define PathsTip "Menu Chemins"
- #define PlasmaCancelButtonTitle "Annuler"
- #define PlasmaCancelTip "Ne gΘnΘrez pas le terrain"
- #define PlasmaGrainEditTip "Grain : 1=Fin 9=Gros"
- #define PlasmaGrainStaticTitle "Grain :"
- #define PlasmaOkButtonTitle "OK"
- #define PlasmaOkTip "GΘnΘrer le terrain"
- #define PlasmaPopupTitle "GΘnΘrer Terrain"
- #define PlasmaSeedEditTip "Une graine au hasard"
- #define PlasmaSeedStaticTitle "Graine:"
- #define PlasmaWaterEditTip "Niveau de hauteur d'eau"
- #define PlasmaWaterStaticTitle "Niveau d'eau :"
- #define Plr1ButtonTitle "1"
- #define Plr1Tip "SΘlectionner joueur 1"
- #define Plr2ButtonTitle "2"
- #define Plr2Tip "SΘlectionner joueur 2"
- #define Plr3ButtonTitle "3"
- #define Plr3Tip "SΘlectionner joueur 3"
- #define Plr4ButtonTitle "4"
- #define Plr4Tip "SΘlectionner joueur 4"
- #define Plr5ButtonTitle "5"
- #define Plr5Tip "SΘlectionner joueur 5"
- #define Plr6ButtonTitle "6"
- #define Plr6Tip "SΘlectionner joueur 6"
- #define Plr7ButtonTitle "7"
- #define Plr7Tip "SΘlectionner joueur 7"
- #define Plr8ButtonTitle "8"
- #define Plr8Tip "SΘlectionner joueur 8"
- #define Plr9ButtonTitle "N"
- #define Plr9Tip "SΘlectionner joueur neutre"
- #define PlrSideStaticTitle "C⌠tΘ du joueur :"
- #define QueryScenarioOverwriteCancelButtonTitle "Annuler"
- #define QueryScenarioOverwriteCancelTip "Ne remplacez pas le scΘnario"
- #define QueryScenarioOverwriteDesc "Le scΘnario %s existe dΘjα. Le remplacer ?"
- #define QueryScenarioOverwriteOkButtonTitle "OK"
- #define QueryScenarioOverwriteOkTip "Remplacer ce scΘnario"
- #define QueryScenarioOverwritePopupTitle "Attendez !"
- #define QuitButtonTitle "Sortie"
- #define QuitTip "Quit ╔dit. carte tactiq."
- #define RandomButtonTitle "Hasard"
- #define RandomTip "GΘnΘrer terrain au hasard."GΘnΘrer terrain de faτon alΘat
- #define SaveButtonTitle "Enregistrer"
- #define SaveTip "Enregistrer scΘnario sΘlectionnΘ"
- #define ScenarioCreateCancelButtonTitle "Annuler"
- #define ScenarioCreateCancelTip "Ne crΘez pas le scΘnario"
- #define ScenarioCreateHeightEditTip "Hauteur de la carte du scΘnario"
- #define ScenarioCreateHeightStaticTitle "Haut. carte :"
- #define ScenarioCreateNameEditTip "Nom du nouveau scΘnario"
- #define ScenarioCreateNameStaticTitle "Nom :"
- #define ScenarioCreateOkButtonTitle "OK"
- #define ScenarioCreateOkTip "CrΘer le scΘnario"
- #define ScenarioCreatePopupTitle "CrΘer ScΘnario"
- #define ScenarioCreateWidthEditTip "Largeur de la carte du scΘnario"
- #define ScenarioCreateWidthStaticTitle "Larg. carte :"
- #define ScenarioQueryDeleteDesc "Supprimer le scΘnario %s ?"
- #define ScenarioQueryDeleteCancelButtonTitle "Annuler"
- #define ScenarioQueryDeleteCancelTip "Ne supprimez pas ce scΘnario"
- #define ScenarioQueryDeleteOkButtonTitle "OK"
- #define ScenarioQueryDeleteOkTip "Supprimer ce scΘnario"
- #define ScenarioDeleteDesc "Suppression du scΘnario .. %s"
- #define ScenarioDeletePopupTitle "Supprimer ScΘnario"
- #define ScenarioFilesStaticTitle "Fichier ScΘnario :"
- #define ScenarioListTip "SΘl. ScΘn. α modifier"
- #define ScenarioLoadingPopupTitle "Chargement du scΘnario"
- #define ScenarioSavingPopupTitle "Enregistrement du scΘnario"
- #define SelectAllButtonTitle "Tout sΘl."
- #define SelectAllTip "SΘlectionner tous les objets"
- #define SetStartPosButtonTitle "Pos. de dΘpart"
- #define SetStartPosTip "DΘfinir position dΘpart joueur"
- #define Side0ButtonTitle "GL"
- #define Side0Tip "Passer du c⌠tΘ des GL"
- #define Side1ButtonTitle "EMP"
- #define Side1Tip "Passer du c⌠tΘ de l'EMP"
- #define Side2ButtonTitle "Civil"
- #define Side2Tip "Passer du c⌠tΘ des civils"
- #define StatsPlayerStaticTitle "Joueur"
- #define StatsSummaryStaticTitle "RΘsumΘ :"
- #define StatsTip "Menu ╔tat"
- #define StatsTotalStaticTitle "Total"
- #define TechLevelLabelStaticTitle "Niveau de technologie :"
- #define TechLevelTip "DΘf. niveau technol. du scΘnario"
- #define TerrainAltitudeStaticTitle " Altitude"
- #define TerrainBrushSizeStaticTitle "Taille pinc."
- #define TerrainBrushStaticTitle " Pinceaux"
- #define TerrainDecButtonTitle "-"
- #define TerrainDecTip "Revenir au terrain prΘcΘdent"
- #define TerrainIncButtonTitle "+"
- #define TerrainIncTip "Passer au terrain suivant"
- #define TerrainMaskStaticTitle "Masques"
- #define TerrainNameStaticTitle "Terrain :"
- #define TerrainNameTip ""
- #define TerrainNextButtonTitle "Suiv."
- #define TerrainNextTip "Charger le type de terrain suivant"
- #define TerrainOptionsStaticTitle "Options de terrain :"
- #define TerrainPaintStaticTitle "Peindre"
- #define TerrainPrevButtonTitle "PrΘc."
- #define TerrainPrevTip "Charger le type de terrain prΘcΘdent"
- #define TerrainTilesStaticTitle "Carreaux"
- #define TerrainTip "Menu Terrain"
- #define TerrainZoomStaticTitle "Zoom"
- #define TextureScrollerTip "SΘlectionner texture du terrain"
- #define TextureVariationTip "SΘl. variat. texture AlΘat./fixe"
- #define UnRimButtonTitle "DΘsactiver ╔lΘvation"
- #define UnRimTip "DΘsactiver l'ΘlΘvation des bords du terrain"
- #define UnitCountStaticTitle "UnitΘs :"
- #define UnitCountTip "Nbre d'unitΘs sur la carte"
- #define UnitScrollerTip "SΘlectionner une unitΘ"
- #define UnitSelectAllButtonTitle "Tout sΘl."
- #define UnitSelectAllTip "SΘlectionner toutes les unitΘs"
- #define UnitSelectPlrButtonTitle "SΘl. Jr."
- #define UnitSelectPlrTip "SΘl. toutes unitΘs joueur"
- #define UnitSelectTeamButtonTitle "SΘl. ╔quipe"
- #define UnitSelectTeamTip "SΘl. toutes unitΘs joueur"
- #define WorthCountStaticTitle "Co√t ('000):"
- #define WorthCountTip "Co√t total en milliers"
- #define ZoomDecTip "Zoom arriΦre"
- #define ZoomIncTip "Zoom avant"
- #define ZoomStaticTitle "Zoom"
- #define ZoomTip ""
- #define PlayerTip "Menu des options du joueur"
- #define BrushModeTip "Basc. Mode de dessin au pinceau"
- #define BrushModeButtonOnTitle "Solide"
- #define BrushModeButtonOffTitle "PulvΘris."
- #define OvlSelectAllTip "SΘlectionner toutes les couches"
- #define OvlSelectAllButtonTitle "Tout sΘl."
- #define OvlRemoveDupsTip "Supp. couches double dans sΘlect."
- #define OvlRemoveDupsButtonTitle "Auc. Doub."
- #define PathWpStaticTitle "Balises :"
- #define PathWpAddTip "Ajout. balises pour mod. chemin"
- #define PathWpAddButtonTitle "Ajouter balises"
- #define PathWpClearTip "Effacer le chemin modifiΘ"
- #define PathWpClearButtonTitle "Tout eff."
- #define PathWpDeleteTip "Supprimer balises sΘlectionnΘes"
- #define PathWpDeleteButtonTitle "Supprimer"
- #define PathWpAssignTip "Ass. chemin aux unitΘs sΘl."
- #define PathWpAssignButtonTitle "Ass. chemin α l'unitΘ"
- #define PathWpCopyTip "Cop. chemin sΘl. pour le mod."
- #define PathWpCopyButtonTitle "Copier les balises"
- #define PathDirStaticTitle "Direction du chemin :"
- #define PathDirOnceTip "Unit. suivent tout le chemin"
- #define PathDirOnceButtonTitle "->"
- #define PathDirPingPongTip "Unit. arpent. chemin dans 2 sens"
- #define PathDirPingPongButtonTitle "<->"
- #define PathDirLoopedTip "UnitΘs arpentent chemin en boucle"
- #define PathDirLoopedButtonTitle "()"
- #define OrderStaticTitle "Ordres :"
- #define OrderScoutTip "Donner unitΘs ordre Reconnaiss."
- #define OrderScoutButtonTitle "Reconnaissance"
- #define OrderHarassTip "Donner unitΘs ordre HarcΦlement"
- #define OrderHarassButtonTitle "HarcΦlement"
- #define OrderSearchTip "Donner unitΘs ordre Rech./Dest."
- #define OrderSearchButtonTitle "Recherche/Destruction"
- #define OrderBehavStaticTitle "ParamΦtres de comportement"
- #define OrderBehavGuardTip "Attr. unitΘs le comp. de garde"
- #define OrderBehavGuardButtonTitle "Garder"
- #define OrderBehavPursueTip "Attr. unit. comp. de poursuite"
- #define OrderBehavPursueButtonTitle "Poursuite"
- #define OrderBehavDefaultTip "Attr. unitΘs comp. par dΘfaut"
- #define OrderBehavDefaultButtonTitle "DΘfaut"
- #define OrderPR1StaticTitle "Rayon de"
- #define OrderPR2StaticTitle "poursuite"
- #define OrderPRLowTip "Unit. ne poursuivent pas ennemis"
- #define OrderPRLowButtonTitle "Bas"
- #define OrderPRMedTip "Unit. dΘplac. mode ray. pours."
- #define OrderPRMedButtonTitle "Moy"
- #define OrderPRHighTip "Les unitΘs chassent les ennemis"
- #define OrderPRHighButtonTitle "╔levΘ"
- #define OrderDT1StaticTitle "TolΘrance aux"
- #define OrderDT2StaticTitle "dommages"
- #define OrderDTLowTip "Unit. vont au centre de rΘpar."
- #define OrderDTLowButtonTitle "Bas"
- #define OrderDTMedTip ""
- #define OrderDTMedButtonTitle "Moy"
- #define OrderDTHighTip "Les unitΘs se battent α mort"
- #define OrderDTHighButtonTitle "╔levΘ"
- #define OrderIND1StaticTitle "IndΘpendance"
- #define OrderIND2StaticTitle ""
- #define OrderINDLowTip "UnitΘs ne visent pas automat."
- #define OrderINDLowButtonTitle "Bas"
- #define OrderINDMedTip "UnitΘs visent pas auto Unit."
- #define OrderINDMedButtonTitle "Moy"
- #define OrderINDHighTip "UnitΘs visent auto Unit. et bΓt."
- #define OrderINDHighButtonTitle "╔levΘ"
- #define OrderSetDefaultTip "DΘf. dΘfaut pour nouv. unit."
- #define OrderSetDefaultButtonTitle "Utiliser par dΘfaut"
- #define PlrSide0Tip "Passer dans camp des GL"
- #define PlrSide0ButtonTitle "Gard. de la libertΘ"
- #define PlrSide1Tip "Passer dans le camp de l'Empire"
- #define PlrSide1ButtonTitle "Empire"
- #define PlrSide2Tip "Passer dans le camp des Civils"
- #define PlrSide2ButtonTitle "Civil"
- #define PlrOptionsStaticTitle "Options du joueur :"
- #define PlrStartPosTip "DΘfinir position dΘpart joueur"
- #define PlrStartPosButtonTitle "Pos de dΘpart"
- #define PlrGroupTip "DΘfinir l'Θquipe du joueur"
- #define StartCredStaticTitle "CrΘdits de dΘpart"
- #define StartCreditTip "DΘfinir crΘdits dΘpart joueur"
- #define RegionNewTip "Dessiner une nouvelle rΘgion"
- #define RegionNewButtonTitle "Nouv. RΘg."
- #define ToggleIDsTip "Aff./Masq. Identif. Obj. sΘl."
- #define ToggleIDsButtonOnTitle "Masquer identif."
- #define ToggleIDsButtonOffTitle "Aff. Identif."
- #define EndCondSelectTip "SΘl. condition fin. du joueur"
- #define EndCondSelectButtonTitle "SΘlectionner"
- #define EndCondDescTip "Description de la condition finale"
- #define FSMStaticTitle "FSM IA"
- #define FSMSelectTip "SΘlectionner FSM AI pour le joueur"
- #define FSMSelectButtonTitle "SΘlectionner"
- #define FSMNameTip "Fichier FSM AI courant"
- #define FSMDescTip "Description du FSM AI"
- #define WaterCountStaticTitle "Eau :"
- #define WaterCountTip "Ressour eau tot. sur carte"
- #define CrystalCountStaticTitle "Cristaux :"
- #define CrystalCountTip "Ressources cristal tot. sur carte"
- #define OutstandingStaticTitle "╔lΘments restants :"
- #define OutstandingListTip "Liste └-FAIRE pour carte compl."
- #define ScenarioLoadingDesc "Chargement de %s .. Veuillez patienter."
- #define PlrGroupLabel "╔quipe %c"
- #define CopyTip "Dupliquer les objets sΘlectionnΘs"
- #define CopyButtonTitle "Dup"
- #define ScenarioCreatingDesc "CrΘation de %s .. Veuillez patienter."
- #define ScenarioCreatingPopupTitle "CrΘation de scΘnario"
- #define ScenarioSavingDesc "╔criture de %s .. Veuillez patienter."
-
-
-
- // General
-
- #define GEN_ADD "Ajouter"
- #define GEN_EDIT "Modifier"
- #define GEN_REMOVE "Enlever"
- #define GEN_BROWSE "Parcourir..."
- #define GEN_OKAY "OK"
- #define GEN_APPLY "Appliquer"
- #define GEN_CANCEL "Annuler"
- #define GEN_UNITS "UnitΘs"
- #define GEN_BUILDINGS "BΓtiments"
- #define GEN_ENVIRONMENT "Environnement"
- #define GEN_PRIORITIES "PrioritΘs"
- #define GEN_ACCOUNTS "Comptes"
- #define GEN_ENTRIES "EntrΘes"
- #define GEN_NEW "Nouveau"
- #define GEN_DELETE "Supprimer"
- #define GEN_LOAD "Charger"
- #define GEN_DEFAULT "DΘfaut"
- #define GEN_SAVE "Enregistrer"
- #define GEN_EXIT "Sortir"
- #define GEN_REVERT "Retour"
- #define GEN_UNLIMITED "IllimitΘ"
-
- // Errors
-
- #define ERR_REQUIREVALUE "%s nΘcessite une valeur."
- #define ERR_INVALIDVALUE "%s contient une valeur non valide."
- #define ERR_NUMBERRANGE "%s nΘcessite un nombre entre %d et %d."
- #define ERR_CANTOPEN "Impossible d'ouvrir %s."
- #define ERR_CANTSAVE "Impossible d'enregistrer %s."
- #define ERR_UNSAVED "Les modifications ne sont pas enregistrΘes. Souhaitez-vous continuer ?"
-
- // Unit Editor
-
- #define UE_PAGE1 "Statistiques et sons"
- #define UE_STATISTICS_G "Statistiques essentielles"
- #define UE_DESC_T "Description"
- #define UE_SYMBOL_T "Symbole"
- #define UE_SIDE_T "Affiliation"
- #define UE_SIDE_ALL "Tous"
- #define UE_SIDE_FG "Gardiens de la libertΘ"
- #define UE_SIDE_IMP "Empire"
- #define UE_SIDE_CIV "Civils"
- #define UE_BUILDCOST_T "Frais de construction"
- #define UE_BUILDTIME_T "Temps de construction"
- #define UE_HITPOINTS_T "Points d'impact"
- #define UE_VISIBLERANGE_T "PortΘe visible"
- #define UE_MASS_T "Masse"
- #define UE_HOLD_RESOURCE "Ressources"
- #define UE_SPEED_T "Vitesse"
- #define UE_SPR_ISO_T "Sprite Menu"
- #define UE_SPR_SHADOW_T "Double"
- #define UE_TECHLEVEL_T "Niveau de technologie"
- #define UE_DEF_TYPE_T "Type de dΘfense"
- #define UE_DEF_TYPE_HUMAN "Humain"
- #define UE_DEF_TYPE_SPACE "Scaphandre spatial humain"
- #define UE_DEF_TYPE_MACHINE "Machine"
- #define UE_DEF_TYPE_FLYER "Machine volante"
- #define UE_DEF_RADIUS_T "Rayon de dΘfense"
- #define UE_MOVE_EFFECT_T "DΘplacement"
- #define UE_MOVE_EFFECT_FIXED "Fixe"
- #define UE_MOVE_EFFECT_FOOT "└ pieds"
- #define UE_MOVE_EFFECT_WHEEL_N "Roulant - Normal"
- #define UE_MOVE_EFFECT_WHEEL_S "Roulant - Super"
- #define UE_MOVE_EFFECT_WHEEL_A "Roulant - Amphibies"
- #define UE_MOVE_EFFECT_TRACK "Chenille"
- #define UE_MOVE_EFFECT_HOVER_N "AΘroglisseur - Normal"
- #define UE_MOVE_EFFECT_HOVER_S "AΘroglisseur - Super"
- #define UE_MOVE_EFFECT_FLYING "Vol"
- #define UE_MOVE_CLASS_T "Classe"
- #define UE_MOVE_CLASS_FIXED "Fixe"
- #define UE_MOVE_CLASS_TUNNEL "Galerie"
- #define UE_MOVE_CLASS_GROUND "Sol"
- #define UE_MOVE_CLASS_HOVER "AΘroglisseur"
- #define UE_MOVE_CLASS_FLYING "Vol"
-
- #define UE_SOUNDS_G "Sons"
- #define UE_SELECT_T "SΘlectionner"
- #define UE_RESPONSE_T "RΘponse"
-
- #define UE_PAGE2 "SpΘcial"
-
- #define UE_OPTIONS_G "Options"
- #define UE_MORPH_UNIT "MΘtamorphose en unitΘ"
- #define UE_MORPH_OVL "MΘtamorphose en surface"
- #define UE_BLEND "Se fondre"
- #define UE_SPY "Espionnage"
- #define UE_AUTOTARGET "VisΘe automatique"
- #define UE_SABOTAGE "Sabotage"
- #define UE_SABOTAGE_ANIM_T "Animations"
- #define UE_CHARGE_T "DΘlai de chargement"
- #define UE_IDLE "InoccupΘ"
- #define UE_PHASE "Phasage"
-
- #define UE_RELATIONSHIPS_G "Relations"
- #define UE_GRAB_T "Conversion de matiΦre"
- #define UE_ALTERNATE_T "UnitΘ remplaτante"
- #define UE_ALTERNATE_ANIM_T "Animation"
- #define UE_DECOY_T "Leurre d'une unitΘ"
- #define UE_EQUIV_T "Ennemi Θquivalent"
- #define UE_PRODUCER_T "Producteurs"
- #define UE_PREREQ_T "PrΘrequis"
- #define UE_IDLE_G "Au repos"
- #define UE_IDLE_TIME_MIN_T "DurΘe minimum"
- #define UE_IDLE_TIME_MAX_T "DurΘe maximum"
- #define UE_IDLE_FRAME_MIN_T "Trame minimum"
- #define UE_IDLE_FRAME_MAX_T "Trame maximum"
-
- #define UE_PHASE_G "Phasage"
- #define UE_PHASE_UPDOWN_T "Image"
- #define UE_PHASE_FACILITY_T "Structure"
- #define UE_PHASE_DELAY_T "DΘlai"
-
- #define UE_HOLD_G "CapacitΘ d'accueil"
- #define UE_HOLD_UNIT_T "UnitΘ"
- #define UE_HOLD_MASS_T "Masse"
- #define UE_HOLD_WATER_T "Eau"
- #define UE_HOLD_TAELON_T "Taelon"
-
- #define UE_HOLD_LOAD_FRAME_T "Charger une image"
- #define UE_HOLD_LOAD_ARC_T "Arc"
- #define UE_HOLD_UNLOAD_FRAME_T "Vider une image"
- #define UE_HOLD_UNLOAD_ARC_T "Arc"
-
-
- #define UE_PAGE3 "Parties"
-
- #define UE_PART_G "Parties"
- #define UE_PART_T "Parties"
- #define UE_PART_ADD_IMAGE_T "Image d'une partie"
- #define UE_PART_ADD_MOVE_T "Animation de dΘplacement"
- #define UE_PART_ADD_STANDING_T "Image fixe"
- #define UE_PART_ADD_ROTATION_RATE_T "Rythme de rotation"
- #define UE_PART_ADD_ROTATION_ARC_T "Arc de rotation"
-
- #define UE_WEAPON_G "Armes"
- #define UE_WEAPON_T "Armes"
- #define UE_WEAPON_ADD_T "Arme"
- #define UE_WEAPON_ADD_RELEASE_T "Image d'un tir de projectile"
- #define UE_WEAPON_ADD_FIRING_T "Image de tirs"
-
- #define UE_HEALTHEXPL_G "Explosions de santΘ"
- #define UE_HEALTHEXPL_T "Explosions"
- #define UE_HEALTHEXPL_ADD_T "Explosion"
- #define UE_HEALTHEXPL_ADD_TRIGGER_T "DΘclencher %"
- #define UE_HEALTHEXPL_ADD_ATTACHED "ConnectΘ"
-
- // Building Editor
-
- #define BE_PAGE1 "Statistiques et images"
-
- #define BE_STATISTICS_G "Statistiques essentielles"
- #define BE_DESC_T "Nom"
- #define BE_SYMBOL_T "Symbole"
- #define BE_SIDE_T "Affiliation"
- #define BE_SIDE_ALL "Tous"
- #define BE_SIDE_FG "Gardiens de la libertΘ"
- #define BE_SIDE_IMP "Empire"
- #define BE_SIDE_CIV "Civils"
- #define BE_BUILDCOST_T "Frais de construction"
- #define BE_BUILDTIME_T "Temps de construction"
- #define BE_SELLCOST_T "Co√t de vente"
- #define BE_SELLTIME_T "DurΘe de vente"
- #define BE_VISIBLERANGE_T "PortΘe visible"
- #define BE_VISIBLEHEIGHT_T "Hauteur visible"
- #define BE_HITPOINTS_T "Points d'impact"
- #define BE_TECHLEVEL_T "Niveau de technologie"
-
- #define BE_SPRITES_G "Sprites"
- #define BE_SPR_ISO_T "Image Menu"
- #define BE_SPR_BOT_T "Image du bas"
- #define BE_SPR_SHADOW_T "Image en double"
- #define BE_SPR_TOP_T "Image du haut"
-
- #define BE_ANIMS_G "Animations du haut"
- #define BE_ANIM_CONSTRUCT_T "Construction"
- #define BE_ANIM_UPGRADE_T "Transformer"
- #define BE_ANIM_IDLE_T "Au repos"
- #define BE_ANIM_RESOURCE_T "Vente de ressources"
- #define BE_ANIM_REPAIR_T "RΘparer"
- #define BE_ANIM_REARM_T "RΘarmer"
- #define BE_ANIM_BOARD_T "Aborder"
-
- #define BE_PAGE2 "SpΘcial"
-
- #define BE_BAY_G "Site de construction"
- #define BE_BAY "Site"
- #define BE_BAY_X_T "DΘcalage du carreau du site X"
- #define BE_BAY_Y_T "DΘcalage du carreau du site Y"
- #define BE_BAY_HOLDUNIT_T "CapacitΘ d'accueil d'unitΘs"
- #define BE_BAY_HOLDMASS_T "CapacitΘ d'accueil de masse"
- #define BE_ASSOCUNIT_T "UnitΘ associΘe"
- #define BE_ASSOCUNIT_DIES "Meurt avec la construction"
- #define BE_HEAL "Soigne les humains"
- #define BE_REPAIR "RΘpare les machines"
- #define BE_REARMFLYER "RΘarme les machines volantes"
- #define BE_MAKEUNIT "Fabrique des unitΘs"
- #define BE_TELEPORTUNIT "TΘlΘporte des unitΘs"
- #define BE_BAY_CHARGE_T "Temps de charge"
-
- #define BE_SPECIAL_G "SpΘcial"
- #define BE_REPAIRABLE "RΘparable"
- #define BE_BRIDGE "Ignore le terrain"
- #define BE_MINIMAP "Affichage de carte stratΘgique"
- #define BE_EDGE "Construit sur le bord"
- #define BE_CONSUME "Consume le constructeur"
- #define BE_CRATER "CrΘe un cratΦre"
-
- #define BE_HEALTHEXPL_G "Explosions de santΘ"
- #define BE_HEALTHEXPL_T "Explosions"
- #define BE_HEALTHEXPL_ADD_T "Explosion"
- #define BE_HEALTHEXPL_ADD_TRIGGER_T "DΘclencher %"
-
- #define BE_PAGE3 "Relations et puissance"
-
- #define BE_RELATION_UNIT_G "Relations d'une unitΘ"
- #define BE_MOBILE_UNIT_T "UnitΘ de transport"
- #define BE_MOBILE_PACK_T "Temps d'installation"
- #define BE_MOBILE_UNPACK_T "Temps de dΘmΘnagement"
- #define BE_SPY_T "Options d'espionnage"
- #define BE_SPY_NONE "Aucune"
- #define BE_SPY_HQ "Quartiers gΘnΘraux"
- #define BE_SPY_RESOURCE "Ressource"
- #define BE_SPY_UNITPLANS "Plans d'une unitΘ"
-
- #define BE_RELATION_BUILDING_G "╔tablir des relations"
- #define BE_PREREQ_T "PrΘrequis"
- #define BE_EQUIV_T "Ennemi Θquivalent"
- #define BE_DECOY_T "Leurre d'un bΓtiment"
- #define BE_UPGRADE_T "Transformation d'un bΓtiment"
-
- #define BE_POWER_G "╔nergie"
- #define BE_POWER_REQUIRED_T "╔nergie requise"
- #define BE_POWER_LOWER_T "Limite infΘrieure %"
- #define BE_POWER_LOWER_EFF_T "EfficacitΘ %"
- #define BE_POWER_UPPER_T "Limite supΘrieure %"
- #define BE_POWER_UPPER_EFF_T "EfficacitΘ %"
-
- #define BE_ATTACHED_G "UnitΘs liΘes"
- #define BE_ATTACHED_T "UnitΘs"
- #define BE_ATTACHED_ADD_T "UnitΘ"
- #define BE_ATTACHED_ADD_X_T "X"
- #define BE_ATTACHED_ADD_Y_T "Y"
-
- // Environment Editor
- //
- #define EE_WATER_T "Rythme de remplissage d'eau"
- #define EE_TAELON_T "Rythme de remplissage de Taelon"
-
- // AIP Editor
- //
- #define AIP_GROUND "Sol"
- #define AIP_THREATS "Menaces"
- #define AIP_DISTANCE "Distance"
- #define AIP_DEFENSE "DΘfense"
- #define AIP_SIEGE "SiΦge"
- #define AIP_PERSISTENCE "Persistance"
- #define AIP_EXPLORATION "Exploration"
- #define AIP_SCRIPTED "PrΘparΘ"
- #define AIP_SINGLEUSE "Usage unique"
- #define AIP_PERIMETER "PΘrimΦtre"
- #define AIP_MULTIPLIER "Multiplicateur"
- #define AIP_MIN_MATCH "Correspondance miminum"
- #define AIP_MAX_MATCH "Correspondance maximum"
- #define AIP_MIN_BUILDING "Construction minimum"
- #define AIP_MAX_BUILDING "Construction maximum"
- #define AIP_MIN_EXPLORATION "Exploration minimum"
- #define AIP_MAX_EXPLORATION "Exploration maximum"
- #define AIP_MIN_PERIMETER "PΘrimΦtre minimum"
- #define AIP_MAX_PERIMETER "PΘrimΦtre maximum"
- #define AIP_RELAX_CYCLES "Cycles relax"
- #define AIP_RELAX_COEFFICIENT "Coefficient relax"
- #define AIP_GROUND_RATIO "Taux de base"
- #define AIP_BUILD_METHOD "MΘthode de construction"
- #define AIP_BUILD_DONTCARE "Sans importance"
- #define AIP_BUILD_CENTERBASE "Base centrale"
- #define AIP_BUILD_PERIMETER "PΘrimΦtre"
- #define AIP_BUILD_OUTSIDEBASE "Base extΘrieure"
- #define AIP_BUILD_ENEMYBASE "Base ennemie"
- #define AIP_BUILD_ENEMYTROOPS "Troupes ennemies"
-
- // Account Editor
-
- #define ACC_CAP "Top"
- #define ACC_PRIORITY "PrioritΘ"
- #define ACC_METHOD "MΘthode"
- #define ACC_NTH "Nombre pour avoir"
- #define ACC_NTB "Nombre pour crΘer"
- #define ACC_RTH "Taux pour avoir"
- #define ACC_RTB "Taux pour crΘer"
-
- // Shell
- //
- #define SS_MAIN_MENU "MENU PRINCIPAL"
- #define SS_SINGLE_PLAYER "UN JOUEUR"
- #define SS_MULTI_PLAYER "MULTIJOUEUR"
- #define SS_INSTANT_ACTION "ACTION IMM╔DIATE"
- #define SS_CONSTRUCTION_KIT "KIT DE CONSTRUCTION"
- #define SS_REPLAY_INTRO "REJOUER L'INTRODUCTION"
- #define SS_CREDITS "CR╔DITS"
- #define SS_QUIT "QUITTER"
- #define SS_LOAD_SAVED_GAME "CHARGER LA PARTIE ENREGISTR╔E"
- #define SS_PLAY_CUSTOM_MISSION "MISSIONS PERSONNALIS╔ES"
- #define SS_PREVIOUS_MENU "MENU PR╔C╔DENT"
- #define SS_SINGLE_PLAYER_OPTIONS "OPTIONS D'UN JOUEUR"
- #define SS_START_NEW_GAME "COMMENCER UNE NOUVELLE PARTIE"
- #define SS_CUSTOM_MISSION_SELECTION "S╔LECTION DE MISSION PERSONNALIS╔E"
- #define SS_CUSTOM_MISSIONS "MISSIONS PERSONNALIS╔ES"
- #define SS_SAVED_CUSTOM_MISSIONS "MISSIONS PERSONNALIS╔ES ENREGISTR╔ES"
- #define SS_SIDE "COT╔"
- #define SS_MAP_SIZE "TAILLE"
- #define SS_NUMBER_OF_ENEMIES "NOMBRE D'ENNEMIS"
- #define SS_LOAD_MISSION "CHARGER MISSION"
- #define SS_BASIC_TRAINING "ENTRA╬NEMENT"
- #define SS_ADVANCED_TRAINING "ENTRA╬NEMENT"
- #define SS_ARCHIVE "ARCHIVER"
- #define SS_DEBRIEFING "DEBRIEFING"
- #define SS_MISSION "MISSION"
- #define SS_OPTIONS "OPTIONS"
- #define SS_LOAD_GAME "CHARGER LA PARTIE"
- #define SS_SAVE_GAME "ENREGISTRER LA PARTIE"
- #define SS_QUIT_TO_MAIN_MENU "RETOUR AU MENU PRINCIPAL"
- #define SS_QUIT_TO_WIN95 "RETOUR └ WINDOWS 95"
- #define SS_BACK "RETOUR"
- #define SS_FREEDOM_GUARD "GARD. LIB."
- #define SS_IMPERIUM "L'EMPIRE"
- #define SS_MAIN_INTERFACE "INTERFACE PRINCIPALE"
- #define SS_BRIEFING "BRIEFING"
- #define SS_LAUNCH "LANCER"
- #define SS_REPLAY_MISSION "REJOUER MISSION"
- #define SS_BASIC_TRAINING_1 "G╔NIE MILITAIRE"
- #define SS_BASIC_TRAINING_2 "GESTION DES RESSOURCES"
- #define SS_ADVANCED_TRAINING_1 "GESTION CHEMIN/ ITIN"
- #define SS_ADVANCED_TRAINING_2 "COMMANDES IA DES UNIT╔S"
- #define SS_CONTINUE "CONTINUER"
- #define SS_COLLECTED "ACCUMUL╔"
- #define SS_CREATED "CR╔╔E"
- #define SS_LOST "PERDU"
- #define SS_DESTROYED "D╔TRUIT"
- #define SS_WATER "EAU"
- #define SS_TAELON "TAELON"
- #define SS_UNITS "UNIT."
- #define SS_BLDGS "BAT."
- #define SS_PLAYER "JOUEURS"
- #define SS_TOGRAN "TOGRAN"
- #define SS_CIVILIAN "CIVIL(E)"
- #define SS_LOAD "CHARGER"
- #define SS_SAVE "ENREGISTRER"
- #define SS_DELETE "SUPPRIMER"
- #define SS_COMPUTER "COMPUTER"
- #define SS_HUMAN "HUMAN"
-
- #define SS_MISSION_NAME_01 "ATTAQUE SUR ALCINE"
- #define SS_MISSION_NAME_02 "ATMOSPH╚RE TOXIQUE"
- #define SS_MISSION_NAME_03 "L'╔VASION"
- #define SS_MISSION_NAME_04 "L'OCCUPATION DE TERON"
- #define SS_MISSION_NAME_05 "ASSAUT DU CENTRE D'EXTRACTION D'EAU DE KENDRICK"
- #define SS_MISSION_NAME_06 "INFILTRATION SUR MALIK"
- #define SS_MISSION_NAME_07 "SUBTERFUGE"
- #define SS_MISSION_NAME_08 "LE DESSICCATEUR"
- #define SS_MISSION_NAME_09 "L'ANTIDOTE"
- #define SS_MISSION_NAME_10 "SIEGE D'INDRA"
- #define SS_MISSION_NAME_11 "LE DERNIER COMBAT"
- #define SS_MISSION_NAME_12 "LE COUP FATAL"
-
- #define SS_AVAILABLE_GAMES "PARTIES DISPONIBLES"
- #define SS_SAVE_LOCATION "ENREGISTRER POSITION"
- #define SS_MISSION_PROGRESSION "PROGRES DE LA MISSION"
-
- // Multi - Player Shell
- //
-
- // MAIN MENU
-
- #define MainTitleStaticTitle "Connexion multijoueur"
- #define MainPlayerNameStaticStaticTitle "Nom :"
- #define MainActiveNetButtonTitle "INTERNET"
- #define MainIPXButtonTitle "RΘseau local [IPX]"
- #define MainModemButtonTitle "MODEM"
- #define MainSerialButtonTitle "S╔RIE/NULL MODEM"
- #define MainInternetButtonTitle "IP MANUEL"
- #define MainButtonTitle "MENU PRINCIPAL"
-
- // Active Net
-
- #define ActiveNetTitleStaticTitle "Connexion Internet"
- #define ActiveNetServerStaticTitle "Serveur courant"
- #define ActiveNetServerTxtStaticTitle "-"
- #define ActiveNetRoomStaticTitle "PiΦce courante"
- #define ActiveNetRoomTxtStaticTitle "-"
- #define ActiveNetRoomsStaticTitle "PiΦces du serveur"
- #define ActiveNetPlayersStaticTitle "Joueurs dans la piΦce"
- #define ActiveNetMessagesStaticTitle "Messages dans la piΦce"
- #define ActiveNetBackButtonTitle "Menu PrΘcΘdent"
- #define ActiveNetRoomCreateButtonTitle "CrΘer une piΦce"
- #define ActiveNetRoomJoinButtonTitle "Rejoindre la piΦce"
- #define ActiveNetGameCreateButtonTitle "CrΘer une partie"
- #define ActiveNetGameJoinButtonTitle "Rejoindre la partie"
- #define ActiveNetServerButtonTitle "Changer de serveur"
- #define ActiveNetPubPrivButtonOnTitle "PrivΘ"
- #define ActiveNetPubPrivButtonOffTitle "Public"
- #define ActiveNetCRTitleStaticTitle "CrΘer une piΦce"
- #define ActiveNetCRNameStaticTitle "Nom de la piΦce"
- #define ActiveNetCRPWStaticTitle "Mot de passe"
- #define ActiveNetCROKButtonTitle "OK"
- #define ActiveNetCRCancelButtonTitle "Annuler"
- #define ActiveNetJRTitleStaticTitle "Rejoindre la piΦce"
- #define ActiveNetJRPWStaticTitle "Entrer le mot de passe"
- #define ActiveNetJROKButtonTitle "OK"
- #define ActiveNetJRCancelButtonTitle "Annuler"
- #define ActiveNetCGTitleStaticTitle "CrΘer une partie"
- #define ActiveNetCGRNameStaticTitle "Nom de la partie"
- #define ActiveNetCGPWStaticTitle "Mot de passe"
- #define ActiveNetCGOKButtonTitle "OK"
- #define ActiveNetCGCancelButtonTitle "Annuler"
- #define ActiveNetJGTitleStaticTitle "Rejoindre la partie"
- #define ActiveNetJGPWStaticTitle "Entrer le mot de passe"
- #define ActiveNetJGOKButtonTitle "OK"
- #define ActiveNetJGCancelButtonTitle "Annuler"
-
- // Active Net Server
-
- #define AsvrTitleStaticTitle "Connexion Internet"
- #define AsvrNameStaticTitle "Serveur Internet"
- #define AsvrPlayersStaticTitle "Joueurs"
- #define AsvrStatusStaticTitle "╔tat"
- #define AsvrBackButtonTitle "Menu prΘcΘdent"
- #define AsvrConnectButtonTitle "Connecter"
- #define AsvrRescanButtonTitle "Mettre liste α jour"
-
- // Local Area Network IPX
-
- #define IpxTitleStaticTitle "RΘseau local (IPX)"
- #define IpxOwnerStaticTitle "Parties sur le rΘseau"
- #define IpxPlayersStaticTitle "Joueurs dans la partie"
- #define IpxCreateButtonTitle "CrΘer une partie"
- #define IpxJoinButtonTitle "Rejoindre la partie"
- #define IpxBackButtonTitle "Menu prΘcΘdent"
-
- // Manual Internet Connection
-
- #define InetTitleStaticTitle "Connexion Internet Manuelle"
- #define InetNameStaticTitle "Joueurs"
- #define InetIpStaticTitle "Adresse IP"
- #define InetStatusStaticTitle "╔tat de la connexion"
- #define InetLatencyStaticTitle "Latence"
- #define InetEdNameStaticTitle "Nom du joueur"
- #define InetEdIpStaticTitle "Adresse IP du joueur"
- #define InetSubTitleStaticTitle "Modifier la Liste d'adresses IP du joueur"
- #define InetAddPlayerButtonTitle "Ajouter un joueur"
- #define InetEditPlayerButtonTitle "Modifier le joueur"
- #define InetDeletePlayerButtonTitle "Supprimer le joueur"
- #define InetAcceptButtonTitle "Accepter"
- #define InetCancelButtonTitle "Annuler"
- #define InetBackButtonTitle "Menu prΘcΘdent"
- #define InetCreateButtonTitle "CrΘer une partie"
- #define InetJoinButtonTitle "Rejoindre la partie"
- #define InetNameDefault "[nom]"
- #define InetAddressDefault "[adresse internet]"
- #define InetGameStatusOpen "Ouvert"
- #define InetGameStatusClosed "FermΘ"
- #define InetGameStatusPlayers "%s %d Partie du joueur ..."
- #define InetGameStatusNoResponse "Pas de rΘponse ..."
- #define InetGameStatusWaiting "Attente d'une rΘponse ..."
- #define InetGameStatusInvalid "L'adresse n'est pas valide ..."
-
- // Dial-Up Modem
-
- #define ModemTitleStaticTitle "Connexion Modem"
- #define ModemNameStaticTitle "Joueurs"
- #define ModemNumberStaticTitle "NumΘros de tΘlΘphone"
- #define ModemEdNameStaticTitle "Nom du Joueur"
- #define ModemEdIpStaticTitle "NumΘro de tΘlΘphone du joueur"
- #define ModemSubTitleStaticTitle "Modifier la Liste de numΘros de tΘlΘphone"
- #define ModemAddPlayerButtonTitle "Ajouter un joueur"
- #define ModemEditPlayerButtonTitle "Modifier le joueur"
- #define ModemDeletePlayerButtonTitle "Supprimer le joueur"
- #define ModemAcceptButtonTitle "Accepter"
- #define ModemSetupButtonTitle "Config. du modem"
- #define ModemBackButtonTitle "Menu prΘcΘdent"
- #define ModemPhoneBookButtonTitle "Annuaire"
- #define ModemAnswerButtonTitle "RΘpondre"
- #define ModemDialButtonTitle "NumΘroter"
- #define ModemStatusAbortButtonTitle "ABANDONNER"
- #define ModemStatusCallStatusStaticTitle "╔tat d'appel du modem"
- #define ModemStatusAnswerDialStaticTitle "..."
- #define ModemNameDefault "[nom]"
- #define ModemNumberDefault "[numΘro de tΘlΘphone]"
-
- // Serial
-
- #define SerialStaticTitleStaticTitle "Connexion SΘrie"
- #define SerialStaticSetupStaticTitle "Configuration du port de communication"
- #define SerialStaticPortStaticTitle "Port com"
- #define SerialStaticBaudStaticTitle "Vitesse de transmission"
- #define SerialBackButtonTitle "Menu prΘcΘdent"
- #define SerialCreateButtonTitle "CrΘer une partie"
- #define SerialJoinButtonTitle "Rejoindre la partie"
-
- // Chat Menu
-
- #define ChatStaticPlayerStaticTitle "Joueur"
- #define ChatStaticSideStaticTitle "Camp"
- #define ChatStaticAllianceStaticTitle "Alliances"
- #define ChatStaticHandicapStaticTitle "Handicap"
- #define ChatGameNameStaticTitle "NOM DE LA PARTIE"
- #define ChatGameTypeStaticTitle "TYPE DE PARTIE"
- #define ChatOptionsStaticTitle "OPTIONS"
- #define ChatViewResourcesOn "Afficher les ressources alliΘes"
- #define ChatViewResourcesOff "Masquer les ressources alliΘes"
- #define ChatHandicapsOn "Handicaps activΘs"
- #define ChatHandicapsOff "Handicaps dΘsactivΘs"
- #define ChatAlliancesOn "Alliances"
- #define ChatAlliancesOff "╔quipes"
- #define ChatCurrentMapButtonTitle "SΘlectionner une carte"
- #define ChatStartingUnitsStaticTitle "UNIT╔S DE D╔PART"
- #define ChatCreditsStaticTitle "CR╔DITS"
- #define ChatRandomLocationsButtonTitle "Position au hasard"
- #define ChatMiniMapViewerButtonTitle "Afficher la carte stratΘgique"
- #define ChatRulesStaticTitle "RΦgles"
- #define ChatMessagesStaticTitle "Messages"
- #define ChatBackButtonTitle "Menu prΘcΘdent"
- #define ChatLauchButtonTitle "LANCER"
- #define ChatPlayerTypeAvailable "Disponible"
- #define ChatPlayerTypeHuman "Humain"
- #define ChatPlayerTypeComputer1 "Ordinateur (Facile)"
- #define ChatPlayerTypeComputer2 "Ordinateur (Moyen)"
- #define ChatPlayerTypeComputer3 "Ordinateur (Difficile)"
- #define ChatPlayerTypeClosed "FermΘ"
- #define ChatPlayerSideDefault "DΘfaut"
- #define ChatPlayerSideFreedomGuard "Gardien de la LibertΘ"
- #define ChatPlayerSideImperium "Empire"
- #define ChatPlayerSideTogran "Togran"
- #define ChatPlayerTeamNone "Auc. ╔quipe"
- #define ChatPlayerTeamA "╔quipe A"
- #define ChatPlayerTeamB "╔quipe B"
- #define ChatPlayerTeamC "╔quipe C"
- #define ChatPlayerTeamD "╔quipe D"
- #define ChatPlayerTeamE "╔quipe E"
- #define ChatPlayerTeamF "╔quipe F"
- #define ChatPlayerTeamG "╔quipe G"
- #define ChatPlayerTeamH "╔quipe H"
- #define ChatGameTypeNormal "Normal"
- #define ChatGameTypeCampaign "Campagne"
- #define ChatGameTypeUnlimited "IllimitΘ"
- #define ChatFogStyleOnOn "Brouillard act./Brume activ."
- #define ChatFogStyleOffOn "Brouillard dΘsact./Brume act."
- #define ChatFogStyleOnOff "Brouillard act./Brume dΘsact."
- #define ChatFogStyleOffOff "Brouillard dΘsact./Brume dΘs."
- #define ChatStartingUnitsDefault "UnitΘs par dΘfaut"
- #define ChatStartingUnitsThreeRigs "Trois plates-formes"
- #define ChatMessageDestinationPublic "Public"
- #define ChatMessageDestinationPrivate "PrivΘ"
- #define ChatMessageDestinationAllies "AlliΘs"
- #define ChatMessageDestinationNeutral "Neutre"
- #define ChatMessageDestinationEnemy "Ennemi"
- #define ChatMessageDestinationAddRule "Ajouter rΦgle"
- #define ChatDisplayLocationsAvailable "Aff. ressources dispon."
- #define ChatDisplayLocationsAllies "Afficher les alliΘs"
- #define ChatDisplayLocationsOff "Affichage dΘsactivΘ"
- #define ChatDisplayLocationsAll "Tout afficher"
- #define ChatSelectMapOkButtonTitle "S╔LEC. UNE CARTE"
- #define ChatSelectMapCancelButtonTitle "ANNULER"
- #define ChatSelectMapAvailmapsStaticTitle "Cartes disponibles"
- #define ChatSelectMapMapSizeStaticTitle "Taille de carte"
- #define ChatSelectMapNumPlayersStaticTitle "Nombre de joueurs"
- #define ChatSelectMapMapTypeStaticTitle "Type de carte"
- #define ChatSelectMapDispMapSizeStaticTitle "-"
- #define ChatSelectMapDispNumPlayersStaticTitle "-"
- #define ChatSelectMapDispMapTypeStaticTitle "-"
-
-
- // NEW MLSTRING STUFF 21st July, 1997"
-
- // Chat Menu
-
-
- #define ChatWarningGameCreatorQuitDesc "Le crΘateur de la partie a quittΘ"
- #define ChatWarningGameCreatorQuitStaticTitle "Attention"
- #define ChatMapsStaticTitle "CARTES"
- #define ChatCurrentMapStaticTitle "-"
- #define ChatGiveMoneyOn "Attribuer des unitΘs/crΘdits"
- #define ChatGiveMoneyOff "Ne rien attribuer"
- #define ChatAllowTogranOn "Permettre camp Togran"
- #define ChatAllowTogranOff "Aucun Togran"
-
- // General Popup
-
- #define PopOkButtonTitle "OK"
- #define PopYesButtonTitle "Oui"
- #define PopNoButtonTitle "Non"
-
- // Network
-
- #define NetRefusalNameUsedDesc "Ce nom de joueur est dΘjα utilisΘ"
- #define NetRefusalNameUsedStaticTitle "Attention"
- #define NetRefusalTooManyDesc "Il y a trop de joueurs dans cette partie"
- #define NetRefusalTooManyStaticTitle "Attention"
- #define NetRefusalUnknownDesc "Peut rejoindre la partie"
- #define NetRefusalUnknownStaticTitle "Attention"
-
- // Modem
-
- #define ModemStatusPrivilegeMonitor "Ce poste dispose du droit d'appel du moniteur"
- #define ModemStatusPrivilegeOwner "Ce poste dispose du droit d'appel du propriΘtaire"
- #define ModemStatusRinging "Le tΘlΘphone sonne..."
- #define ModemStatusAccepted "L'appel a ΘtΘ acceptΘ par ce poste"
- #define ModemStatusDialTone "TonalitΘ dΘtectΘe"
- #define ModemStatusDialing "NumΘrotation en cours..."
- #define ModemStatusConnected "Une connexion a ΘtΘ Θtablie"
- #define ModemStatusProceeding "L'appel est en cours"
- #define ModemStatusDisconnected "L'appel est dΘconnectΘ"
- #define ModemStatusDisconnectedNormal "DΘconnexion du correspondant"
- #define ModemStatusDisconnectedUnkown "DΘconnexion pour une raison inconnue"
- #define ModemStatusDisconnectedRejected "DΘconnexion suite α un rejet du correspondant"
- #define ModemStatusDisconnectedBusy "DΘconnexion car la ligne de votre correspondant est occupΘe"
- #define ModemStatusDisconnectedNoAnswer "DΘconnexion car le correspondant n'a pas rΘpondu"
- #define ModemStatusDisconnectedNoDialTone "DΘconnexion pour absence de tonalitΘ"
-
- // Active Net
-
- #define ActiveNetCTitleStaticTitle "Connexion α serveur de Dark Reign"
-
- #define ActiveNoLobbyDesc "Impossible d'accΘder α la rΘception"
- #define ActiveNoLobbyStaticTitle "Attention"
- #define ActivePasswordIncorrectDesc "Mot de passe incorrect"
- #define ActivePasswordIncorrectStaticTitle "Attention"
- #define ActiveCouldNotLeaveDesc "Impossible de quitter la piΦce/partie courante"
- #define ActiveCouldNotLeaveStaticTitle "Attention"
- #define ActiveCouldNotJoinGameDesc "Impossible de rejoindre la partie"
- #define ActiveCouldNotJoinGameStaticTitle "Attention"
- #define ActiveCouldNotJoinRoomDesc "Impossible d'accΘder α la piΦce"
- #define ActiveCouldNotJoinRoomStaticTitle "Attention"
- #define ActiveTimedOutJoiningGameDesc "Expiration du dΘlai d'accΦs α la partie"
- #define ActiveTimedOutJoiningGameStaticTitle "Attention"
- #define ActiveTimedOutJoiningRoomDesc "Expiration du dΘlai d'accΦs α la piΦce"
- #define ActiveTimedOutJoiningRoomStaticTitle "Attention"
- #define ActiveTimeOutJoiningDesc "Expiration du dΘlai d'accΦs α la piΦce/partie"
- #define ActiveTimeOutJoiningStaticTitle "Attention"
- #define ActiveNotInARoomDesc "Actuellement absent d'une piΦce"
- #define ActiveNotInARoomStaticTitle "Attention"
- #define ActiveCouldNotCreateGameDesc "Impossible de crΘer une partie sur le serveur"
- #define ActiveCouldNotCreateGameStaticTitle "Attention"
-
- // New MapEditor strings (22/7/97)
- // Top buttons:
- //
- #define FileButtonTitle ""
- #define TerrainButtonTitle ""
- #define AddUnitButtonTitle ""
- #define AddBuildingButtonTitle ""
- #define AddObjectButtonTitle ""
- #define PathsButtonTitle ""
- #define OrdersButtonTitle ""
- #define CommsButtonTitle ""
- #define AIButtonTitle ""
- #define PlayerButtonTitle ""
- #define StatsButtonTitle ""
- //
- #define QueryScenarioSaveDesc "Le scΘnario %s a ΘtΘ modifiΘ. L'enregistrer ?"
- #define QueryScenarioSavePopupTitle "Attendez ! Enregistrer le scΘnario?"
- #define QueryScenarioSaveOkTip "Enregistrer le scΘnario"
- #define QueryScenarioSaveOkButtonTitle "OK"
- #define QueryScenarioSaveCancelTip "Ne pas enregistrer le scΘnario"
- #define QueryScenarioSaveCancelButtonTitle "Annuler"
- //
- #define ScenarioChangedStaticTitle "ModifiΘ ?"
- #define ScenarioChangedTip ""
- #define AITip "Terminer condition/Menu FSM"
- #define DeleteButtonTitle "Supp."
- #define DeleteTip "Supprimer les objets sΘlectionnΘs"
- #define FileDeleteButtonTitle "Supprimer"
- #define FileDeleteTip "Supprimer le scΘnario sΘlectionnΘ"
- //
- #define Player0StaticTitle "1"
- #define Player1StaticTitle "2"
- #define Player2StaticTitle "3"
- #define Player3StaticTitle "4"
- #define Player4StaticTitle "5"
- #define Player5StaticTitle "6"
- #define Player6StaticTitle "7"
- #define Player7StaticTitle "8"
- #define Player8StaticTitle "N"
-
- // NEW MLSTRING STUFF 28th July, 1997"
-
- // Active Net
-
- #define ActiveNetMainButtonTitle "Menu Principal"
- #define ActiveNetGamesStaticTitle "Parties du Serveur"
- #define ANetCTitleStaticTitle "RΘcupΘration liste serveur"
-
- // Active Net Server Screen
-
- #define AsvrCurrentServerTitleStaticTitle "Serveur courant"
- #define AsvrCurrentServerStaticTitle "-"
- #define AsvrMainButtonTitle "Menu Principal"
-
- // Ipx Menu
-
- #define IpxMainButtonTitle "Menu Principal"
-
- // Modem Menu
-
- #define ModemSubTitlePhoneStaticTitle "Modifier la Liste de NumΘros de TΘlΘphone"
- #define ModemMainButtonTitle "Menu Principal"
- #define ModemSubTitleModemStaticTitle "SΘlectionner le Modem"
-
- // Serial Menu
-
- #define SerialMainButtonTitle "Menu Principal"
-
- // Internet
-
- #define InetMainButtonTitle "Menu Principal"
-
- // Chat Menu
-
- #define ChatMainButtonTitle "Menu Principal"
- #define ChatKickButtonTitle "Mettre α la Porte"
-
- // WERTH NEW MLSTRING STUFF 29th July, 1997"
-
- // AIP Editor
-
- #define AIP_RESOURCE "Ressource"
- #define AIP_DANGER "Danger"
- #define AIP_DIMINISH "Diminuer danger"
- #define AIP_MIN_RESOURCE "Ressource minimum"
- #define AIP_MAXIMUM_RESOURCE "Ressource maximum"
- #define AIP_RECOMPUTE "Recalculer pΘriode"
-
- // BUILDING STRINGS 04 August, 1997
-
- #define Field_Hospital_Decoy "Leurre d'h⌠pital de campagne"
- #define Repair_Station_Decoy "Leurre de centre de rΘparation"
- #define FG_Advanced_Training_Facility_Decoy "Leurre de base d'entraεnement avancΘ"
- #define FG_Headquarters_1_Decoy "Leurre de QG 1"
- #define FG_Headquarters_2_Decoy "Leurre de QG 2"
- #define FG_Headquarters_3_Decoy "Leurre de QG 3"
- #define Togran_Landing_Vessel "Vaisseau d'atterrissage Togran"
-
- // MISSION SPECIFIC STRINGS 04 AUGUST, 1997
-
- #define Convoy_Leaving_Base "Le convoi quitte la base ennemie."
- #define MSG_DESICATORFLEE "L'Empire essaie d'Θvacuer le Dessiccateur."
- #define MSG_DESICATORFLEETWO "DΘtruisez le vaisseau de transport du Dessiccateur."
- #define MSG_NODESICATOR "O∙ est le Dessiccateur ? Vous n'obtiendrez aucune aide tant que vous ne me l'aurez pas apportΘ."
- #define MSG_MARTEL "Beau travail. Prenez ces renforts et reconstruisez votre base."
- #define MSG_MARTELTWO "Une fois que vous aurez rΘuni suffisamment de forces, Θcrasez ces envahisseurs de gardiens de la libertΘ."
- #define MSG_PROTECT_MATRIX "ProtΘgez la matrice de dΘfense orbitale des Gardiens de la libertΘ"
- #define MSG_DESTROY_FORCES "DΘtruisez toutes les forces de l'Empire et des Gardiens de la libertΘ."
- #define MSG_TO_WORKSHOP "Rendez-vous α l'atelier de Togra."
-
-
- // GUI STRING ADDITION 04 AUGUST, 1997
-
- // MISSION SPECIFIC STRINGS 08 AUGUST, 1997
-
- #define MSG_MUT "Les forces ennemies se sont mutinΘes et ont ΘpousΘ votre cause."
-
- // WERTH STRINGS 12 AUGUST, 1997
- #define UE_PAGE4 "Autre"
- #define UE_EQUIVCLASS "Classe d'Θquivalence"
- #define UE_UNPLACEABLE "Kit de construction dΘsactivΘ"
-
- #define BE_PAGE4 "Autre"
- #define BE_EQUIVCLASS "Classe d'Θquivalence"
-
- // SHELL ADDITIONS. 13 AUGUST, 1997. Mad Dr. I
- #define SS_BASIC_TRAINING_LINE2 "╔L╔MENTAIRE"
- #define SS_ADVANCED_TRAINING_LINE2 "AVANC╔"
- #define SS_SAVED_FIXED_MISSIONS "Missions mode Un joueur enregistrΘes"
- #define SS_MISSION_LOCATION_CUBE "EnregistrΘes dans le Cube"
-
- #define SS_MISSION_PROGRESSION_00 "Entraεnement 1"
- #define SS_MISSION_PROGRESSION_01 "Entraεnement 2"
- #define SS_MISSION_PROGRESSION_02 "Entraεnement 3"
- #define SS_MISSION_PROGRESSION_03 "Entraεnement 4"
- #define SS_MISSION_PROGRESSION_04 "Mission 1"
- #define SS_MISSION_PROGRESSION_05 "Mission 2"
- #define SS_MISSION_PROGRESSION_06 "Mission 3"
- #define SS_MISSION_PROGRESSION_07 "Mission 4"
- #define SS_MISSION_PROGRESSION_08 "Mission 5"
- #define SS_MISSION_PROGRESSION_09 "Mission 6"
- #define SS_MISSION_PROGRESSION_10 "Mission 7"
- #define SS_MISSION_PROGRESSION_11 "Mission 8"
- #define SS_MISSION_PROGRESSION_12 "Mission 9"
- #define SS_MISSION_PROGRESSION_13 "Mission 10"
- #define SS_MISSION_PROGRESSION_14 "Mission 11"
- #define SS_MISSION_PROGRESSION_15 "Mission 12"
- #define SS_MISSION_PROGRESSION_16 "Mission 13"
- #define SS_MISSION_PROGRESSION_17 "Mission 14"
- #define SS_MISSION_PROGRESSION_18 "Mission 15"
- #define SS_MISSION_PROGRESSION_19 "Mission 16"
- #define SS_MISSION_PROGRESSION_20 "Mission 17"
- #define SS_MISSION_PROGRESSION_21 "Mission 18"
- #define SS_MISSION_PROGRESSION_22 "Mission 19"
- #define SS_MISSION_PROGRESSION_23 "Mission 20"
-
- #define SS_MISSION_LOCATION_00 "Dans Entraεnement 1"
- #define SS_MISSION_LOCATION_01 "Dans Entraεnement 2"
- #define SS_MISSION_LOCATION_02 "Dans Entraεnement 3"
- #define SS_MISSION_LOCATION_03 "Dans Entraεnement 4"
- #define SS_MISSION_LOCATION_04 "Dans Mission 1"
- #define SS_MISSION_LOCATION_05 "Dans Mission 2"
- #define SS_MISSION_LOCATION_06 "Dans Mission 3"
- #define SS_MISSION_LOCATION_07 "Dans Mission 4"
- #define SS_MISSION_LOCATION_08 "Dans Mission 5"
- #define SS_MISSION_LOCATION_09 "Dans Mission 6"
- #define SS_MISSION_LOCATION_10 "Dans Mission 7"
- #define SS_MISSION_LOCATION_11 "Dans Mission 8"
- #define SS_MISSION_LOCATION_12 "Dans Mission 9"
- #define SS_MISSION_LOCATION_13 "Dans Mission 10"
- #define SS_MISSION_LOCATION_14 "Dans Mission 11"
- #define SS_MISSION_LOCATION_15 "Dans Mission 12"
- #define SS_MISSION_LOCATION_16 "Dans Mission 13"
- #define SS_MISSION_LOCATION_17 "Dans Mission 14"
- #define SS_MISSION_LOCATION_18 "Dans Mission 15"
- #define SS_MISSION_LOCATION_19 "Dans Mission 16"
- #define SS_MISSION_LOCATION_20 "Dans Mission 17"
- #define SS_MISSION_LOCATION_21 "Dans Mission 18"
- #define SS_MISSION_LOCATION_22 "Dans Mission 19"
- #define SS_MISSION_LOCATION_23 "Dans Mission 20"
-
- // UNITS & BUILDINGS ADDITIONS. 13 AUGUST, 1997. Normal Mr. Greg
-
- #define Decoy_Headquarters_1 "Leurre de QG 1"
- #define Decoy_Headquarters_2 "Leurre de QG 2"
- #define Decoy_Headquarters_3 "Leurre de QG 3"
- #define Decoy_Training_Facility_2 "Leurre de base d'entraεnement 2"
- #define Decoy_Field_Hospital "Leurre d'h⌠pital de campagne"
- #define Decoy_Repair_Station "Leurre de centre de rΘparation"
- #define Decoy_Rearming_Deck "Leurre de base de rΘarmement"
- #define Small_Centre_Bridge "Petit pont central"
- #define Small_Wall_1 "Petit mur"
- #define Small_Wall_2 "Petit mur"
- #define Large_Wall_1 "Grand mur"
- #define Large_Wall_2 "Grand mur"
- #define Togran_Headquarters_1 "QG Togran 1"
- #define Togran_Headquarters_2 "QG Togran 2"
- #define Togran_Headquarters_3 "QG Togran 3"
- #define Togran_Training_Facility "Base d'entraεnement Togran"
- #define Togran_Advanced_Training_Facility "Base d'entraεnement avancΘ Togran"
- #define Togran_Assembly_Plant "Usine de montage Togran"
- #define Togran_Advanced_Assembly_Plant "Usine de montage avancΘ Togran"
- #define Togran_Laser_Turret "Tourelle laser Togran"
- #define Togran_Air_Defense_Site "Site de dΘfense aΘrienne Togran"
- #define T_Phasing_Facility "Centre de phasage Togran"
- #define Imp_Water_Research "Centre recherche d'eau de l'Empire"
- #define Imp_Hover_Research "Cent. rech. propul. aΘrogl. Emp."
- #define Imp_Desicator_Research "Centre de rech. sur Dessiccateur Empire"
- #define Civ_Public_Shelter "Abri public civil"
- #define Civ_SubTransit "Station de sous-transit civil"
- #define Civ_Transit_Centre "Centre de transit civil"
- #define FG_Treaty_Hall "Salle du traitΘ des GL"
- #define Togran_Door "Atelier de Togra"
- #define Rendezvous_Point "Point de Rendez-vous"
- #define Civilian_Factory "Usine civile"
- #define Civilian_Rural "Construction rurale civile"
- #define Civilian_Grain_Farm "Ferme cΘrΘaliΦre civile"
- #define Civilian_Hydro_Farm "Hydro ferme civile"
- #define Civilian_Bridge "Pont civil"
-
- // SHELL ADDITIONS. 14 AUGUST, 1997. Mad Dr. I
- #define SS_ARCHIVE_UP "MONTER D'UN NIVEAU"
-
- // NEW MLSTRINGS 15 AUGUST, 1995
- // Somebody better sort this file out !
-
- #define MainNoInternet "Topologie Internet non disponible"
- #define MainNoActiveNet "Topologie ActiveNet non disponible"
- #define MainNoIPX "IPX Topologie non disponible"
- #define MainNoModem "Topologie Modem non disponible"
- #define MainNoSerial "Topologie SΘrie non disponible"
- #define MainUpdaterStatusStaticTitle "Recherche de mises α jour sur Internet"
-
- #define ActiveNetMessagesInRoom "Message dans %s"
-
- #define ASvrCollectingListStaticTitle "RΘcupΘration liste serveur"
- #define ASvrNoServer "Aucun serveur n'a ΘtΘ sΘlectionnΘ"
-
- #define IpxGameListPlayers "%d Joueur(s)"
- #define IpxGameListStatusWait "Attente de joueurs..."
- #define IpxGameListStatusRunning "En cours..."
- #define IpxGameListStatusNoResponse "Pas de rΘponse..."
-
- #define ChatPlacementRandom "Emplacement au hasard"
- #define ChatPlacementFixed "Emplacement fixe"
- #define ChatLockButtonTitle "Refuser accΦs"
- #define ChatLockDeny "Refuser accΦs"
- #define ChatLockEnable "Autoriser accΦs"
- #define ChatMapText "%s %dx%d %dplr"
- #define ChatKickedOutDesc "Vous avez ΘtΘ expulsΘ de la partie"
- #define ChatKickedOutStaticTitle "ExpulsΘ"
- #define ChatGeneratingCrcStaticTitle "GΘnΘration de CRC afin de vΘrifier la cohΘrence"
- #define ChatNoPlayerSelected "Aucun joueur selectionne]"[Aucun joueur humain sΘlectionnΘ]
- #define ChatCannotKickSelf "[Vous ne pouvez vous battre vous-mΩme]"
- #define ChatLaunchNotPossible "Lancement impossible"
- #define ChatLaunchNotAllLaunch "Tous les joueurs ne sont pas prΩts"
- #define ChatLaunchNotAllMap "Certains joueurs n'ont pas la carte"
- #define ChatLaunchTooManyPlayers "Ceci est une carte %dplr et il y a %dplrs"
- #define ChatLaunchNoStartLocation "%s n'a pas sΘlectionnΘ de position de dΘpart"
- #define ChatLaunchNoTeam "%s n'a pas sΘlectionnΘ d'Θquipe"
- #define ChatLaunchCRCError "DiffΘrences dΘtectΘes entre les fichiers"
- #define ChatLaunchCRCErrorName "Joueur : %s"
- #define ChatLaunchCRCErrorFile "- %s"
- #define ChatLaunchCRCErrorUmpUm "Il semble que vous soyez en faute"
- #define ChatLaunchCRCErrorCool "Pas d'inquiΘtude, ce n'est pas de votre faute"
- #define ChatLaunchGameCreatorWantsTo "Le crΘateur de la partie veut lancer la partie"
- #define ChatCheckingCDStaticTitle "VΘrification de la configuration du CD"
- #define ChatLaunchCDError1 "Il manque des CD par rapport au nombre de joueurs"
- #define ChatLaunchCDError2 "Les parties en IPX nΘcessitent 1 CD pour 4 joueurs"
-
- #define ModemWarningNoModemDesc "Vous n'avez pas sΘlectionnΘ de CD dans Configuration modem"
- #define ModemWarningNoModemStaticTitle "Attention"
- #define ModemWarningNoNumberDesc "Vous n'avez pas sΘlectionnΘ de numΘro de tΘlΘphone α composer"
- #define ModemWarningNoNumberStaticTitle "Attention"
-
- #define NetRefusalGameBeingLaunchedDesc "Lancement de la partie"
- #define NetRefusalGameBeingLaunchedStaticTitle "Attention"
- #define NetRefusalGameLockedDesc "La partie est verrouillΘe"
- #define NetRefusalGameLockedStaticTitle "Attention"
- #define NetRefusalJoinTimeoutDesc "Expiration du dΘlai d'accΦs α la partie"
- #define NetRefusalJoinTimeoutStaticTitle "Attention"
-
- #define SerialUnableToIniChatRulesStaticTitletialiseDesc "Impossible d'initialiser l'interface sΘrie"
- #define SerialUnableToInitialiseStaticTitle "Erreur"
-
-
-
- #define ScenarioTypeLabel1 "Missions mode Un joueur"
- #define ScenarioTypeLabel2 "Missions mode Multijoueur"
- #define ScenarioTypeLabel3 "Campagnes Multijoueur"
- #define ScenarioTypeStaticTitle "Type de scΘnario"
- #define ScenarioTypeTip "Changer le type de scΘnario"
- #define SaveAsTip "Enregistrer sous nom diffΘrent"
- #define SaveAsButtonTitle "Enregis. sous..."
- #define PlrRelationsStaticTitle "Relations entre les joueurs"
- #define TogglePlayerButtonOnTitle "Masq. Jr"
- #define TogglePlayerButtonOffTitle "Aff. Joueur"
- #define BannerPopupTitle "Kit de construction des tactiques"
- #define BannerNoTip "Pas d'accord"
- #define BannerNoButtonTitle "Non"
- #define BannerYesTip "D'accord"
- #define BannerYesButtonTitle "Oui"
- #define BannerListTip ""
- #define ScenarioSaveAsPopupTitle "Enregistrer scΘnario sous"
- #define ScenarioSaveAsOkTip ""
- #define ScenarioSaveAsOkButtonTitle "OK"
- #define ScenarioSaveAsCancelTip ""
- #define ScenarioSaveAsCancelButtonTitle "Annuler"
- #define ScenarioSaveAsNameStaticTitle "Nouv. nom :"
- #define ScenarioSaveAsNameEditTip ""
- #define ScenarioQueryDeletePopupTitle "Supprimer scΘnario"
- #define QueryScenarioSaveNoTip "Ne pas quitter et enregistrer"
- #define QueryScenarioSaveNoButtonTitle "Non"
- #define QueryScenarioSaveYesTip "Quitter et enregistrer"
- #define QueryScenarioSaveYesButtonTitle "Oui"
-
- // Changes added from Auran mlstring.cfg 20-08-97
-
- // Instant action
-
-
- #define ChatNoMapIA "SΘlection non faite"
-
- #define MainNoInternetStaticTitle "Erreur"
- #define MainNoInternetDesc "Topologie interface non disponible"
- #define MainNoActiveNetStaticTitle "Erreur"
- #define MainNoActiveNetDesc "Serveur de Dark Reign non disponible"
- #define MainNoIPXStaticTitle "Erreur"
- #define MainNoIPXDesc "Topologie IPX non disponible"
- #define MainNoModemStaticTitle "Erreur"
- #define MainNoModemDesc "Topologie Modem non disponible"
- #define MainNoSerialStaticTitle "Erreur"
- #define MainNoSerialDesc "Topologie Serial non disponible"
- #define InetLossStaticTitle "Perte"
-
- #define ChatNoMap "CARTE inconnue"
-
- #define ChatBriefingStaticTitle "Briefing"
- #define ChatStaticTitleIAStaticTitle "Installation Action ImmΘdiate"
-
- #define SerialUnableToInitialiseDesc "Impossible initialiser sΘrie interface"
-
- #define EndCondSelectPopupTitle "SΘlectionner Condition Fin."
- #define EndCondSelectCancelTip ""
- #define EndCondSelectCancelButtonTitle "Annuler"
- #define EndCondSelectOkTip ""
- #define EndCondSelectOkButtonTitle "Ok"
- #define FSMSelectPopupTitle "SΘlectionner FSM"
- #define FSMSelectCancelTip ""
- #define FSMSelectCancelButtonTitle "Annuler"
- #define FSMSelectOkTip ""
- #define FSMSelectOkButtonTitle "Ok"
- #define DrawAltitudeButtonTitle2 "Altitude"
- #define DrawTerrainButtonTitle2 "Terrain"
- #define OutStandNoWater "Pas de ressource d'eau"
- #define OutStandNoCrystal "Pas ressource de cristal"
-
-
- #define PlrSide3Tip "Changer du c⌠tΘ Togran"
- #define PlrSide3ButtonTitle "Togran"
-
- #define Side3ButtonTitle "Togran"
- #define Side3Tip "Changer du c⌠tΘ Togran"
-
- // Added for Infiltrator instructions
-
- #define Infiltrator_Message "CONSEIL: Pour apprendre α se servir de l'Infiltreur, cliquer REVOIR LES OBJECTIFS dans votre menu."
-
-
- // New 25-8-97
-
- #define ChatStaticTitleStaticTitle "Installation multijoueur"
- #define ModemErrorDial "Erreur de tentative de numΘrotage"
- #define ModemErrorAnswer "Erreur de tentative de rΘponse"
- #define ModemDeletePlayerStaticTitle "Confirmer Supprimer"
- #define ModemDeletePlayerDesc "Supprimer cette entrΘe du carnet d'adresses?"
- #define ActiveNetLostConnectionStaticTitle ""
- #define ActiveNetLostConnectionDesc "Perdu la connexion au serveur de la partie"
- #define ActiveNetLostSessionStaticTitle "Erreur"
- #define ActiveNetLostSessionDesc "La piΦce courante a ΘtΘ fermΘe"
- #define MainUpdaterOldVerDesc "Vous devez avoir la derniΦre version pour jouer sur l'internet"
- #define MainUpdaterOldVerStaticTitle "Version incorrecte"
- #define PopMessageStaticTitle ""
-
- #define MainNameNoGoodLeadingSpaceStaticTitle "Erreur"
- #define MainNameNoGoodLeadingSpaceDesc "Nom ne peut contenir d'espaces au dΘbut"
- #define MainNameNoGoodTrailingSpacesStaticTitle "Erreur"
- #define MainNameNoGoodTrailingSpacesDesc "Nom ne peut contenir d'espaces α la fin"
- #define MainNameNoGoodStaticTitle "Erreur"
- #define MainNameNoGoodDesc "Nom doit comprendre au moins trois caractΦres"
-
- // Newer Still 26-8-97
- #define MLS_DISP_GOSINGLE "Aller α un seul joueur ?"
- #define MLS_DISP_ORWAIT "(l'alternative est d'attendre la fin)"
- #define IGI_SIDOIT "OK"
- #define IGI_CFBUTY "OUAIS"
- #define IGI_CFBUTN "NON"
-
- // Added by Dr. I for Shell Aug 26, 1997"
- #define SS_REALLY_QUIT "Quitter sans enregistrer? Presser '%s' pour QUITTER"
- #define SS_REALLY_QUIT_KEY "O"
- #define SS_SAVE_PROMPT "Enregis. sous :"
-
- // Added by Dr. C for CK
-
- #define PlasmaRandomiseTip "Choisir du grain au hazard"
- #define PlasmaRandomiseButtonTitle "Au hazard"
- #define ScenarioSizeTip "Taille de la carte"
- #define ScenarioPlrsTip "Nombre de joueurs"
- #define OutStandNoTeams "Joueurs non dΘfinis"
- #define OutStandNoStartLoc "Jr %d: Aucun lieu dΘpart"
- #define FSMSelectFileListTip "Dossier FSM"
- #define EndCondSelectFileListTip "Fin du fichier condition"
- #define ScenarioNameTip "Nom du scΘnario courant"
- #define PlasmaPreviewTip "Aperτu de la carte"
- #define PlasmaGrainTip "Definir le niveau de blΘ"
- #define PlasmaWaterTip "DΘfinir le niveau d'eau"
- #define TerrainLoadingPopupTitle "Chargeant Terrain"
- #define BannerWarningPopupTitle "Kit de construction de la tactique"
- #define BannerWarningOkTip ""
- #define BannerWarningOkButtonTitle "Ok"
- #define BannerWarningListTip ""
- #define TerrainLoadingDesc "Chargeant %s.. Veuillez patienter".
- #define FSMNone "Ps de FSM pour ce joueur.(En se servant du dΘfaut)"
- #define EndCondNone "Pas de condition finale pour ce joueur. (En se servant du dΘfaut)"
- #define TogglePlayerTip "NumΘro du joueur Toggle "
-
- // Dr. I Aug 28th - Seth's gonna kill me for adding this.
- #define SS_NO_CD "Introduisez le CD Dark Reign avant de jouer"
-
- // Added by Satanic Dr. V for the M U L T I - P L A Y E R S H E L L
-
- #define ASvrNoServerDesc "Aucun serveur n'a ΘtΘ sΘlectionnΘ "
- #define ASvrNoServerStaticTitle "Avis"
- #define ActiveNetCGNameStaticTitle "Nom de la partie"
- #define MainModemDisconnectedDesc "La connexion MODEM a ΘtΘ terminΘe"
- #define MainModemDisconnectedStaticTitle "MODEM n'est plus en ligne"
- #define MainModemHangupDesc "MODEM est toujours en ligne; rejouer?"
- #define MainModemHangupStaticTitle "MODEM en ligne"
- #define MainModemBailTitleStaticTitle "Patience"
- #define MainModemBailDescStaticTitle "Patience, le jeu se crΘe"
-
- // ADDED BY THE SMELLY DR LARDBUTT!
-
- #define IGI_EVNT_AREUSURE "╩tes-vous s√r?"
- #define IGI_EVNT_DISKFULL "Le disque est plein!!"
-
- // Construction Kit
-
- #define ErrCreatingDirDesc "RΘpertoire %s ne peut Ωtre crΘΘ."
- #define ErrCreatingDirPopupTitle "Erreur en crΘant le rΘpertoire"
- #define ErrCreatingDirOkTip ""
- #define ErrCreatingDirOkButtonTitle "Ok"
- #define ErrCurrDeleteDesc "ScΘnario en cours ne peut Ωtre supprimΘ!"
- #define ErrCurrDeletePopupTitle "Erreur en supprimant le scΘnario"
- #define ErrCurrDeleteOkTip ""
- #define ErrCurrDeleteOkButtonTitle "Ok"
- #define ErrFixedCreateDesc "ScΘnarios fixes ne peuvent Ωtre crΘΘs!"
- #define ErrFixedCreatePopupTitle "Erreur en crΘant le scΘnario"
- #define ErrFixedCreateOkTip ""
- #define ErrFixedCreateOkButtonTitle "Ok"
- #define ErrFixedDeleteDesc "ScΘnarios fixes ne peuvent Ωtre supprimΘs!"
- #define ErrFixedDeletePopupTitle "Erreur en supprimant le scΘnario"
- #define ErrFixedDeleteOkTip ""
- #define ErrFixedDeleteOkButtonTitle "Ok"
- #define ErrFixedSaveDesc "ScΘnarios fixes ne peuvent Ωtre modifiΘs!"
- #define ErrFixedSavePopupTitle "Erreur en enregistrant le scΘnario"
- #define ErrFixedSaveOkTip ""
- #define ErrFixedSaveOkButtonTitle "Ok"
- #define ErrRemovingDirDesc "Le scΘnario crΘΘ ne peut Ωtre enlevΘ"
- #define ErrRemovingDirPopupTitle "Erreur en enlevant le ScΘnario"
- #define ErrRemovingDirOkTip ""
- #define ErrRemovingDirOkButtonTitle "Ok"
- #define ErrSavingAccessDesc "AccΦs refusΘ!"
- #define ErrSavingAccessPopupTitle "Erreur en enregistrant le ScΘnario"
- #define ErrSavingAccessOkTip ""
- #define ErrSavingAccessOkButtonTitle "Ok"
- #define ErrSavingAsDesc "ScΘnario %s ne peut Ωtre crΘΘ"
- #define ErrSavingAsPopupTitle "Erreur en enregistrant le ScΘnario"
- #define ErrSavingAsOkTip ""
- #define ErrSavingAsOkButtonTitle "Ok"
- #define ErrScenarioExistsDesc "Le scΘnario %s existe dΘjα."
- #define ErrScenarioExistsPopupTitle "Erreur en enregistrant le ScΘnario "
- #define ErrScenarioExistsOkTip ""
- #define ErrScenarioExistsOkButtonTitle "Ok"
- #define ErrScenarioLoadingDesc "Ne peut charger scΘnario %s"
- #define ErrScenarioLoadingPopupTitle "Erreur en chargeant le ScΘnario "
- #define ErrScenarioLoadingOkTip ""
- #define ErrScenarioLoadingOkButtonTitle "Ok"
- #define OutStandOneTeam "Un seul joueur dΘfini"
-
- // New stuff added 29-8-97
-
- #define ChatLaunchNoTeamStaticTitle "DebutConversationPasD'Equipe"
- #define ChatLaunchNoTeamDesc "%s n'a pas choisi d'Θquipe"
- #define ChatLaunchNoStartLocationStaticTitle "DΘbutConversationPasLieuDΘpart"
- #define ChatLaunchNoStartLocationDesc "%s n'a pas choisi de lieu de dΘpart"
- #define ChatLaunchTooManyPlayersStaticTitle "DΘbutConversationTropDeJoueurs"
- #define ChatLaunchTooManyPlayersDesc "C'est une carte %d plr et il y a des %d plrs"
-
- #define MLS_IGI_SAVE_OVERWRITE "Θcraser le fichier existant?"
-
- // ADDED by tactics.log
-
- #define ScanCode2 "&"
- #define ScanCode3 ""
- #define ScanCode4 ""
- #define ScanCode5 "'"
- #define ScanCode6 "("
- #define ScanCode7 "-"
- #define ScanCode8 ""
- #define ScanCode9 "_"
- #define ScanCode10 ""
- #define ScanCode11 ""
- #define ScanCode12 ")"
- #define ScanCode13 "="
- #define ScanCode16 "a"
- #define ScanCode17 "z"
- #define ScanCode18 "e"
- #define ScanCode19 "r"
- #define ScanCode20 "t"
- #define ScanCode21 "y"
- #define ScanCode22 "u"
- #define ScanCode23 "i"
- #define ScanCode24 "o"
- #define ScanCode25 "p"
- #define ScanCode26 "^"
- #define ScanCode27 "$"
- #define ScanCode30 "q"
- #define ScanCode31 "s"
- #define ScanCode32 "d"
- #define ScanCode33 "f"
- #define ScanCode34 "g"
- #define ScanCode35 "h"
- #define ScanCode36 "j"
- #define ScanCode37 "k"
- #define ScanCode38 "l"
- #define ScanCode39 "m"
- #define ScanCode40 ""
- #define ScanCode41 "`"
- #define ScanCode43 "\\"
- #define ScanCode44 "w"
- #define ScanCode45 "x"
- #define ScanCode46 "c"
- #define ScanCode47 "v"
- #define ScanCode48 "b"
- #define ScanCode49 "n"
- #define ScanCode50 ","
- #define ScanCode51 ";"
- #define ScanCode52 ":"
- #define ScanCode53 "!"
- #define ScanCode55 "*"
- #define ScanCode57 " "
- #define ScanCode74 "-"
- #define ScanCode78 "+"
- #define ScanCode28 "\013"
- #define ScanCode156 "\013"
- #define ScanCode83 "\008"
- #define ScanCode14 "\008"
- #define ScanCode15 "\009"
- #define ScanCode1 "\027"
-
- #define ShiftScanCode2 "1"
- #define ShiftScanCode3 "2"
- #define ShiftScanCode4 "3"
- #define ShiftScanCode5 "4"
- #define ShiftScanCode6 "5"
- #define ShiftScanCode7 "6"
- #define ShiftScanCode8 "7"
- #define ShiftScanCode9 "8"
- #define ShiftScanCode10 "9"
- #define ShiftScanCode11 "0"
- #define ShiftScanCode12 ""
- #define ShiftScanCode13 "+"
- #define ShiftScanCode16 "A"
- #define ShiftScanCode17 "Z"
- #define ShiftScanCode18 "E"
- #define ShiftScanCode19 "R"
- #define ShiftScanCode20 "T"
- #define ShiftScanCode21 "Y"
- #define ShiftScanCode22 "U"
- #define ShiftScanCode23 "I"
- #define ShiftScanCode24 "O"
- #define ShiftScanCode25 "P"
- #define ShiftScanCode26 ""
- #define ShiftScanCode27 "ú"
- #define ShiftScanCode30 "Q"
- #define ShiftScanCode31 "S"
- #define ShiftScanCode32 "D"
- #define ShiftScanCode33 "F"
- #define ShiftScanCode34 "G"
- #define ShiftScanCode35 "H"
- #define ShiftScanCode36 "J"
- #define ShiftScanCode37 "K"
- #define ShiftScanCode38 "L"
- #define ShiftScanCode39 "M"
- #define ShiftScanCode40 "\""
- #define ShiftScanCode41 "~"
- #define ShiftScanCode43 "|"
- #define ShiftScanCode44 "W"
- #define ShiftScanCode45 "X"
- #define ShiftScanCode46 "C"
- #define ShiftScanCode47 "V"
- #define ShiftScanCode48 "B"
- #define ShiftScanCode49 "N"
- #define ShiftScanCode50 "?"
- #define ShiftScanCode51 "."
- #define ShiftScanCode52 "/"
- #define ShiftScanCode53 "º"
- #define ShiftScanCode55 "*"
- #define ShiftScanCode57 " "
- #define ShiftScanCode74 "-"
- #define ShiftScanCode78 "+"
- #define ShiftScanCode28 "\013"
- #define ShiftScanCode156 "\013"
- #define ShiftScanCode83 "\008"
- #define ShiftScanCode14 "\008"
- #define ShiftScanCode15 "\009"
- #define ShiftScanCode1 "\027"
-
- #define EditDigit "0123456789"
- #define EditSpace " "
- #define EditDot "."
- #define EditPunct ".,;:<>?!@#$%^&*()-=+_'\"[]{}|\\/"
- #define EditHex "012345789ABCDEF"
- #define EditLower "abcdefghijklmnopqrstuvwxyz"
- #define EditUpper "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
- #define EditDelim " .,;:/\\"
- #define EditSlash "\\"
- #define EditColon ":"
-
- #define WrapDelimiter " .,;:!@#$%^&*-=+/\|"
-
- #define ChatMessageAllyDestination "[ALLIE] %s"
- #define ChatMessageNeutralDestination "[NEUTRE] %s"
- #define ChatMessageEnemyDestination "[ENNEMI] %s"
- #define ChatMessageNoAllyDestination "[Vous n'avez pas d'alliΘs]"
- #define ChatMessageNoNeutralDestination "[Vous Ωtes neutre avec personne]"
- #define ChatMessageNoEnemyDestination "[Vous n'avez pas d'ennnemis]"
-
- / Added by Barrud...here's hoping this is the last of it (Yeah, right!)
- #define Imp_Prison "Prison"
- #define TSmall_Horizontal_Bridge "Pont horizontal"
- #define TSmall_Vertical_Bridge "Pont vertical"
- #define TSmall_Centre_Bridge "Pont jonction"
-
- // Trey's Easter Eggs...do not translate
-
- #define THREE_ZERO_THREE "Look near the left-center of the map"
- #define DAFT_THANKS "Props go out to Daft Punk for such a classic example (Da Funk)"
- #define SHAFT_THANKS "Special appreciation to Shaft for a life changing experience (Roobarb & Custard)"
- #define ENJOY_LEVEL "Enjoy the Level you're on"
-
-
- // Added by Prof StyxLord 09-01-97
-
- #define ChatGameName "La partie de %s"
- #define PopHangUpButtonTitle "Raccrocher"
- #define ActiveNetCRoomTitleStaticTitle "Essai de joindre piΦce"
- #define ActiveNetCGameTitleStaticTitle "Essai de joindre la partie"
- #define ActiveNetSelectRoom "[Choisissez une piΦce avant de joindre]"
- #define ActiveNetSelectGame "[Choisissez une partie avant de joindre]"
- #define ChatLaunchCRCErrorExec "Executable, aller α www.activision.com pour mise α jour"
- #define CDCheckDifferentStaticTitle "VΘrification du CD a ΘchouΘ"
- #define CDCheckDifferentDesc "Veuillez insΘrer le CD original"
- #define CDCheckNoHandleStaticTitle "Impossible vΘrifier CD"
- #define CDCheckNoHandleDesc "Veuillez fermer votre Windows CD player, et retourner α Windows"
-
- // Added more crapΦα
-
- #define BannerQueryStaticTitle "Vous Ωtes d'accord?"
- #define ChatGameTypeNormalStaticTitle "Normal"
- #define Civilian_Spy "Espion civil"
-
- // Added this one because it is the last one!!!!!!
-
- #define MLS_DISP_NOBRIEF "Pas de briefing pour cette mission"
-
- #define MLS_DEATH_SOUND "Son mort"
-
- #define PopHaveCDButtonTitle "Ayez un CD"
- #define PopNoCDButtonTitle "Pas de CD"
- #define ModemDialing "NumΘrotation ..."
- #define ModemAnswering "RΘponse imminente ..."
-
- // Added by Styx 10/10
-
- #define MainUpdateNoWayStaticTitle "Attention"
- #define MainUpdateNoWayDesc "Vous ne pouvez pas jouer via internet avant d'avoir installΘ le correctif"
- #define MainUpdateFailedStaticTitle "Erreur"
- #define MainUpdateFailedDesc "Recherche de mises α jour impossible"
- #define MainUpdateInvalidStaticTitle "Erreur"
- #define MainUpdateInvalidDesc "DΘtection d'un numΘro de version non valide !"
-
- // Added by Mad Dr. I 10/14
-
- #define SS_DARK "Plus foncΘ"
- #define SS_BRIGHT "Plus clair"
-
-
- // Added by Styx 17/10
-
- #define IGI_GIVEUNIT "Donnez %s %d unitΘ"
- #define IGI_GIVEUNITS "Donnez %s %d unitΘ"
- #define IGI_GIVEMONEY "Donnez %dc α %s"
-
- // Added by Styx 24/10
-
- #define ActiveNetBailTitleStaticTitle "Retour au lobby"
-
- // Added by Styx 25/10
-
- #define MainVersionStaticTitle "Version 1.1 (Francais)"
- #define MainAskForUpdateStaticTitle "Mise α jour requise"
- #define MainAskForUpdateDesc "Vous devez tΘlΘcharger la mise α jour pour jouer n ActivLink"
-
-